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Tag Archives: blender
Commando Kill
Premise CK is a black ops super warrior run amok. His self determined mission is to bring down technical civilization by crashing key elements of infrastructure. He’s forever skulking around power stations and military installations, tossing precise sabots with economy … Continue reading
Posted in people, production and post, real life, research, SFX reel, software, story, technique, time, workflow
Tagged 3D, bear lake, blender, box truck, brad kinnan, catastrophe, character, chinese, cigar, city of milwaukee, clouds, commando kill, composite, concrete, epa, fire, halloween, hazard, industrial, infrastructure, live action, mandarin, manistee, missile, msu, no smoking, penske, rocket, ron brown and sons, roto, sabot, sabotage, signage, super warrior, translation, us 31, vector, vixia hf s100
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Dream team
The primary lesson I learned making Daughter of God or DOG is this – finishing a movie by yourself takes forever. To complete DOG and support ALM this year, I’ve assembled a team of two knob spinning freelancers and five … Continue reading
Posted in Around Lake Michigan, Daughter of God, people, real life
Tagged After Effects, ALM, andrea maio, Around Lake Michigan, art department, atmospheric, blender, california, canada, carrots, cars, cruise ship, dan kelly, Daughter of God, DOG, dogthemovie.com, erica, experimental, experts, Faisal Azam, freelancers, fund raising, geographic, Jeff Gibbs, Jonathan Kelly, julie constantin, lorax, melonie steffes, michigan, new york, saldaje, steve elrick, venture capital
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