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Tag Archives: VFX
Appropriate the super organism
October 13, 2012 ~ 7:30 AM After DOG then what? What do I want to do? FXPHD and widening my horizons, knowing what i don’t know VFX supervisor course, turns out I am naturally doing what the big kids do … Continue reading
Posted in Daughter of God, organization, people, plan, practice, production and post, real life
Tagged alien, artist, contract, fxphd, grow up, hire, supervisor, VFX, vision
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Assembling a VFX crew
As VFX director for DOG I continue to learn how to assembling and managing a remote roto crew. Here I review past lessons and my vision for the now. My first attempt was in May and after several false starts … Continue reading
Artist reference May 2012
Introduction x Daughter of God is a narrative short originally shot in 2006, now moving steadily through VFX towards a completion by summer of 2012. Though roto artists will be repairing some continuity and production gaffs, we are mostly adding … Continue reading
Posted in Daughter of God, people, plan, real life, research, software, story, technique, time, workflow
Tagged assignment, cell, communication, compensation, completion, contractor, DOG, roto, team, text, VFX, workflow
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Here we go again
That’s a delightfully ambigious post title for a critical topic – the schedule for completion. Am I reluctant to jinx myself with another prediction of imminent closure? Indeed I am! No more optimistic announcements, just the facts, ma’am. Last night … Continue reading
Posted in budget, Daughter of God, people, plan, production and post, real life, research, technique, time, workflow
Tagged ball park, budget, calculate, completion, cost estimate, data, estimate, expertise, guess, measure, prediction, productive, productivity, project, projection, rates, roto, schedule, scope of work, spreadsheet, time, VFX
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Testing V 1.0 2012 script revisions
I’m now cutting a rough test of the script revisions, with some basic effects and visualizations. So far so good. Having tried with the narrator voice, it’s too heavy and preachy. Interwoven with other audio it’s doable. The shortwave audio … Continue reading
Posted in Daughter of God, people, plan, production and post, research, story, technique
Tagged backstory, editorial, flashback, inventory, rough cut, story, surveillance, taoism, taoist, trope, VFX
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DOG – script revisions
The plan is to revise the DOG script based around existing live action and VFX elements, adding new elements only when absolutely needed. It’s faster to rewrite than it is to edit. Unfortunately, Final Draft doesn’t have a very robust … Continue reading
Posted in Daughter of God, plan, production and post, real life, story, technique, time, workflow
Tagged Daughter of God, deletion, DOG, inventory, notes, rationale, revision, script, technical, VFX
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How I became a genius!
I had a conversation with Curtis the other day. He’d like to direct – he’s written scads of lots screenplays and lately has been exploring editorial. Now I want him to learn how to do roto. Is that a digression, … Continue reading
Posted in Daughter of God, people, production and post, projects, real life, research
Tagged curtis pickford, digital compositing, editorial, mike seymore, ron brinkmann, roto, rotoscoping, VFX
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Inventory emerges
I’ve been poring over the drive “momma”, 2 terabytes (5 years) of accumulated DOG development. I had this idea that the content was relatively organized, but it turns out – not so much. Sifting through the hoary once upon a time, … Continue reading
Posted in Daughter of God, hardware, people, plan, production and post, real life, software, time, workflow
Tagged alien aesthetic, Archive, audience, blog, cognitive wormhole, content cosmos, creative control, diskcatalogmaker, DOG, gigabyte, inventory, momma, oscar, supra-luminal, terabyte, VFX
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DOG notes August 1-15, 2011
As I dive back in, there will inevitably be tangential ideas and inspiration. These I’ll write down for later review, deep storage… edit (tools) image placeholder or describe what’s seen new script index cards image cards qualities humor / backstory … Continue reading
Posted in Daughter of God, plan, production and post, research, story, technique
Tagged adr, notes, to do, variation, versions, VFX
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Glorious 8 Fold Protocol of Creation
Brooklyn, New York “Time flies like an arrow. Fruit flies like a banana.” Groucho Marx This is a long update. There aren’t any pictures. There are only a few funny parts. It’s primarily targeted at those of you who imagine … Continue reading
Posted in budget, Daughter of God, hardware, people, real life, software, Some Almonds are Harder to Skin than Others, story, technique, time, workflow
Tagged Add new tag, Almonds, DOG, Fruit flies, G8FP, Groucho Marx, Kathleen, Morrie Warshawski, SATA, sprouted, Venus T5, VFX
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297 hours on the motion graphic to do list
Brooklyn, New York Hello friends, Mid August and time for an inventory of the motion graphics tasks, though with surprises around every corner there’s really no way to compile a comprehensive list. At least I can document what’s obvious, estimate … Continue reading
Posted in budget, Daughter of God, people, real life, software, workflow
Tagged 0% APR, After Effects, Automatic Duck, Brad Robinson, color correction, continuity, DV Rebel Guide, Final Cut Pro, friends, holy boners, learning curve, lighting, mistakes, motion graphics, order of operations, river trip, rotoscope, shooting, Stu, VFX, wedding, workflow
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Color correction and a frothy soup
Brooklyn, New York It’s actually 7/23 today, but I want to make a entry for 7/22, so here it is. I got up and jumped into re-calibrating the Matrox MXO so I could count on the color. As a bonus, … Continue reading
Posted in Daughter of God, hardware, software, technique, workflow
Tagged 3D model, After Effects, DV Rebel Guide, DVCPRO HD, Final Cut Pro, foley, HVX-200, Jonathan Kelly, JVC field monitor, NTSC, offline, online, picture lock, sound lock, VFX
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