-
Archives
- March 2017
- March 2016
- December 2013
- October 2013
- September 2013
- July 2013
- March 2013
- February 2013
- January 2013
- November 2012
- October 2012
- September 2012
- August 2012
- July 2012
- May 2012
- April 2012
- March 2012
- February 2012
- January 2012
- December 2011
- November 2011
- September 2011
- August 2011
- May 2011
- April 2011
- March 2011
- February 2011
- January 2011
- October 2010
- March 2010
- February 2010
- January 2010
- December 2009
- November 2009
- July 2009
- June 2009
- February 2009
- January 2009
- December 2008
- November 2008
- October 2008
- September 2008
- August 2008
- July 2008
-
Meta
Tag Archives: roto
Progress
Good lawd, what a ride. It’s November now and peddle to the metal. Today I am going to finish revisions on the team and tasks document. Roto artists are providing a constant flow of results. Money is definitely thinning out … Continue reading
Posted in budget, Daughter of God, research, story, technique, workflow
Tagged focus, hologram reshoot, joe, post, roto, storytelling
Leave a comment
How to finish DOG, step by step
October 18, 2012 Time for yet another revision. 1. update the current status for a subset of shots, let’s shoot for Red Hallway and Essentials, Act 1. We’ve committed to Red Hallway so it’s effectively Essentials. Cabin Window is already … Continue reading
Posted in Daughter of God, organization, people, plan, practice, production and post, projects, protocol, real life, research, technique
Tagged bid, budget, contractor, cost, credit card, galactic pot healer, Jonathan Kelly, money, Philip K Dick, plan, planning, process, roto, shot, spreadsheet, task, tasks and team, time, vfx series
Leave a comment
Alone
This is mine and mine alone. It’s a gray and windy day… ominous, foreboding. I am worried that perhaps I’ve taken acted hastily in hiring contractors before I knew exactly what my objectives were. How much of this could I … Continue reading
Posted in Uncategorized
Tagged artist, budget, contract, contractor, credit card, estimate, finance, freelance, projection, roto, spreadsheet, trace
Leave a comment
Assembling a VFX crew
As VFX director for DOG I continue to learn how to assembling and managing a remote roto crew. Here I review past lessons and my vision for the now. My first attempt was in May and after several false starts … Continue reading
Roto artist reference 2012
October 2, 2012, 6:15 pm Introduction x Daughter of God is a narrative short originally shot in 2006, now moving steadily through VFX towards a completion by the end of 2012. Though roto artists will be repairing some continuity and … Continue reading
Posted in Daughter of God, real life, software, workflow
Tagged contractor, DOG, roto
Leave a comment
August DOG plan
Looking at DOG and pushing for completion this fall, at least having most of the rigorous roto wrapped by end of August mid September. Ben’s going back to Western September 2. What can we accomplish together in the 3 weeks … Continue reading
Posted in Daughter of God, plan, technique, workflow
Tagged dead birds, mask, red hallway, roto
Leave a comment
Artist reference May 2012
Introduction x Daughter of God is a narrative short originally shot in 2006, now moving steadily through VFX towards a completion by summer of 2012. Though roto artists will be repairing some continuity and production gaffs, we are mostly adding … Continue reading
Posted in Daughter of God, people, plan, real life, research, software, story, technique, time, workflow
Tagged assignment, cell, communication, compensation, completion, contractor, DOG, roto, team, text, VFX, workflow
Leave a comment
Snip snip here…
04/29 Wow! In assembling the definitive essentials, I am finding more bits of fat to trim away… incredible! Beyond essentials, if we do flashbacks perhaps Uncle Joe could be making Christina tea when she comes in with the PKD book. … Continue reading
Posted in budget, Daughter of God, people, plan, production and post, projects, real life, research, time, workflow
Tagged completion, contractor, DOG, edit, editorial, percentage, projection, roto, spreadsheet, svelte
Leave a comment
Today is the first day…
…of the rest of your life, Geritol. Use only as directed. Welcome back to the DOG progress report. Editorial on the first and second act is (dare I say it?) done. There are some weld edits which require a deeper … Continue reading
Progress on Gerry’s cabin
Gerry’s cabin or Act 2 is very close to it’s final iteration. The length was cut from 9:00 minutes to 8:15, 45 seconds. We lost some lag and tuned the performance by splitting several two shots. My first foray into … Continue reading
Roto ramping up
April 2, 2012 I’ve identified the Essential tasks and have assembled a core roto team – this week is the shakedown cruise. I’ve got two interns and two contractors and am interested to see how much progress we make this … Continue reading
Posted in budget, Daughter of God, people, plan, production and post, real life, research, software, technique, time, workflow
Tagged ae, After Effects, artist, clock, contractor, DOG, essentials, mask, nuke, rate, roto, task, vector, workflow
Leave a comment
Artist reference version 1.1
Introduction DOG was originally shot in 2006 and was revived in the summer of 2011. The objective is to have a festival launch by summer of 2012. If you’re inclined to read this blog, you’ll notice that I have an … Continue reading
Posted in Daughter of God, people, production and post, real life, research, software, technique, time, workflow
Tagged artists, guidance, protocol, roto, rules
Leave a comment
Artist reference
Introduction DOG was originally shot in 2006 and was revived in the summer of 2011. It’s a quirky first project which I’ve decided to see through to the completion and thus here we are. If you’re inclined to read this … Continue reading
Posted in Daughter of God, people, plan, production and post, real life, research, workflow
Tagged artists, guidance, protocol, roto, rules
Leave a comment
What’s essential?
In theory, we could loose the intro to Joe, though that fucks up the ending with the surveillance of C and G, unless we introduce the interface on laptop with G, which has to stay anyway. Then the inference is … Continue reading
Posted in budget, Daughter of God, plan, production and post, real life, research, software, technique, time, workflow
Tagged calibrate, clock, code, director, essential, ftp, lingo, post, programming, pulling hair, roto, text, time, video
Leave a comment
Here we go again
That’s a delightfully ambigious post title for a critical topic – the schedule for completion. Am I reluctant to jinx myself with another prediction of imminent closure? Indeed I am! No more optimistic announcements, just the facts, ma’am. Last night … Continue reading
Posted in budget, Daughter of God, people, plan, production and post, real life, research, technique, time, workflow
Tagged ball park, budget, calculate, completion, cost estimate, data, estimate, expertise, guess, measure, prediction, productive, productivity, project, projection, rates, roto, schedule, scope of work, spreadsheet, time, VFX
1 Comment
How I became a genius!
I had a conversation with Curtis the other day. He’d like to direct – he’s written scads of lots screenplays and lately has been exploring editorial. Now I want him to learn how to do roto. Is that a digression, … Continue reading
Posted in Daughter of God, people, production and post, projects, real life, research
Tagged curtis pickford, digital compositing, editorial, mike seymore, ron brinkmann, roto, rotoscoping, VFX
Leave a comment
Canyon Princess
Premise “Up on the canyon edge, there’s a ship that sails the sky. They say it carries a thousand ghosts who once ate black gold and lived as gods. Big waters brought it here before my grandmother was born. We … Continue reading
Posted in Daughter of God, people, plan, production and post, projects, real life, research, SFX reel, story, technique, workflow
Tagged aleister crowley, bricks, color correction, cruise ship, Daughter of God, Dave Crowley, kiss, roto, san juan, tracking
1 Comment
Commando Kill
Premise CK is a black ops super warrior run amok. His self determined mission is to bring down technical civilization by crashing key elements of infrastructure. He’s forever skulking around power stations and military installations, tossing precise sabots with economy … Continue reading
Posted in people, production and post, real life, research, SFX reel, software, story, technique, time, workflow
Tagged 3D, bear lake, blender, box truck, brad kinnan, catastrophe, character, chinese, cigar, city of milwaukee, clouds, commando kill, composite, concrete, epa, fire, halloween, hazard, industrial, infrastructure, live action, mandarin, manistee, missile, msu, no smoking, penske, rocket, ron brown and sons, roto, sabot, sabotage, signage, super warrior, translation, us 31, vector, vixia hf s100
1 Comment
Climate Change and digressions
Premise Climbing high above a menacing mega-weather system, the VIP passengers aboard the Execu-jet attempt an escape to gentler climes, anticipating warm backrubs and frosty cocktails. Hubris! Even the mighty kerosene sucking turbo engines cannot forever loft such a heavy … Continue reading
Posted in production and post, projects, real life, research, SFX reel, software, story, technique, time, workflow
Tagged activist arrogance, ae, After Effects, boondoggle, california, cherry capital, climate change, container ship, convenience, environment, environmental debt, excess, genarts, global life support, hollywood, jamaica lynn weston, james weston lynn, james weston schaberg, Jeff Gibbs, jet, jet flight, Jonathan Kelly, landing gear, life support system, lightning, local growers, patrick kelly, privilege, right livelihood, roto, sapphire plugin, stabilized, stabilized footage, strobe flash
1 Comment