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Tag Archives: motion graphics
3 flavors of DOG
Let’s talk 3 versions. There’s a working 3:30 minute core, ready to get sleeky. The 2011 approach to the final cut is to cut to the core and add back in. Story support – what’s worth adding to deepen, reveal … Continue reading
Posted in Daughter of God, plan, production and post, research, story, technique, time
Tagged festival, flavors, grail, length, motion graphics, short, sweet spot
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V 0.9 Trickster Pictures SFX reel
This is for my extended inner circle of creatives, both producers that might have a micro budget and/or good things to trade and artists that might have a wild idea or fancy getting hired to help. Please upgrade your browser … Continue reading
17 months for 3 minutes
That’s how long it took to develop the (preview) of the motion graphics and special effects reel, from inception to launch. Let’s see… that’s 170 days per minute, 3 days per second or 2 hours and 15 minutes per frame. … Continue reading
Posted in budget, Daughter of God, people, production and post, real life, research, SFX reel, time, workflow
Tagged inception, launch, motion graphics
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Behind the scenes
Here’s Version 0.9 of the Trickster Pictures SFX and Motion Graphics Reel. Please upgrade your browser Excerpt from Kellys’ secret blog, December 2009. This is an outreach to potential clients, based on bliss projects. The theory is that if … Continue reading
Posted in people, real life, research, SFX reel, workflow
Tagged 16 bit, 32 bit, 8 bit, aesthetic compromises, apocalypse, avenues, bliss projects, canyon princess, clients, climate change, Colorista, colorista ii, commando kill, comps, control, eternal opus, firefox, ganesh, h.264, indy producer, motion graphics, obsession, painter, painting, physical reality, power mask, precomp, safari, schlock, secret blog, upload, uturnpike, youtube
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Trickster fx reel
The lads and I are assembling a motion graphics and fx reel. Making a range of support services available to other Michigan film makers could be a lucrative niche. The idea is to repurpose elements from past and current projects … Continue reading
Posted in people, plan, production and post, real life, research, software, technique, workflow
Tagged choreograph, combat mime, commando kill, detroit, fight, fx, motion graphics, stage violence, weapons
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Revised completion estimate and the release of the Book of DOG
Brooklyn, New York Today is the day of reckoning, where I reckon just how much trouble I am really in. 2008 is coming to an end and Dan Kelly is committed to fully engage all control surfaces until the mission … Continue reading
Posted in budget, Daughter of God, people, real life, software, story, time, workflow
Tagged After Effects, airship, back story, boxes, Daughter of God, design reference, fanatical monk, handle in post, mocha, motion graphics, paradox, premise, props, recruit artists, reflection, rotoscope, slowing down time, visual elements, we there yet
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297 hours on the motion graphic to do list
Brooklyn, New York Hello friends, Mid August and time for an inventory of the motion graphics tasks, though with surprises around every corner there’s really no way to compile a comprehensive list. At least I can document what’s obvious, estimate … Continue reading
Posted in budget, Daughter of God, people, real life, software, workflow
Tagged 0% APR, After Effects, Automatic Duck, Brad Robinson, color correction, continuity, DV Rebel Guide, Final Cut Pro, friends, holy boners, learning curve, lighting, mistakes, motion graphics, order of operations, river trip, rotoscope, shooting, Stu, VFX, wedding, workflow
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