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Meta
Tag Archives: DOG
READ ME FIRST
Hey, whoa welcome. House keeping in progress. The DOG references are vast, I’ll be linking to the entire DOG development archive as we wrap. Don’t be put off by these ancient dates. Much has happened / is happening and all … Continue reading
A Dogged Determination
I thought I’d already begun a post on the almost obsolete topic of unfinished projects. It’s been on my list to finish that post, but I guess I never started it. Well, here we are anyway. Since posting Illustrated Revelations … Continue reading
Posted in Daughter of God, health, people, plan, real life, research, story, time
Tagged bus, David Allen, DOG, Getting Things Done, serendipity, wheel
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Illustrated Revelations on an Art of Self
The outcome for 1/1 – 1/2 is to publish a clear and fun compendium and quick reference for the driving objectives of 2013. Let’s begin with thinking about thinking. How do introspective sessions connect and coalese, how do I bind … Continue reading
Posted in Around Lake Michigan, Daughter of God, desire, health, organization, people, plan, practice, production and post, protocol, real life, research, Science Fiction Musical, story, upkeep
Tagged alternate universe, chaga, DOG, driving force, earth, fuck mother, george galloway, glimmung, goals, hack, Lena Maude Wilson, mantak chia, master ru, money, objectives, pkd, polymath, projects, swami bua, tantra, teachers, to do, wordpress
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December 2012
Specifically, December 15, 2012. What I want to have accomplished, that is. What I want to experience. DOG is done. Pretty much good enough, 80% of awesome. Doesn’t suck, watchable, fun through out, even stellar at times. Screeners going out … Continue reading
Posted in Daughter of God, desire, health, people, plan, practice, projects, protocol, real life, research
Tagged boat, december 2012, DOG, greenhouse, health, objectives, practice, ready, shack, tools
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What I want to be when I grow up…
That’s a question for little kids, right? I’ll be 50 next May! So what’s the point of asking this question now, isn’t it too late? Didn’t I squander my youth and if I haven’t grown up by now then chances … Continue reading
Posted in desire, health, ideas, practice, production and post, protocol, real life, research, technique, time
Tagged civilization, dennos museum center, DOG, flea, flower, fxphd, gaia, games, global, global life support, indy game, joe campbell, kids, life, life support, life's work, process, question, Ray Kurzweil, result, sandbox, singularity, sustainable, system
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Roto artist reference 2012
October 2, 2012, 6:15 pm Introduction x Daughter of God is a narrative short originally shot in 2006, now moving steadily through VFX towards a completion by the end of 2012. Though roto artists will be repairing some continuity and … Continue reading
Posted in Daughter of God, real life, software, workflow
Tagged contractor, DOG, roto
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Summer priorities
Before Lena Maude headed west, she grabbed the full set of Tony Robbins Personal Power. I have taken the course about 10 times since the early 90s and suggested she give it a whirl. Admittedly Tony is a little over … Continue reading
Artist reference May 2012
Introduction x Daughter of God is a narrative short originally shot in 2006, now moving steadily through VFX towards a completion by summer of 2012. Though roto artists will be repairing some continuity and production gaffs, we are mostly adding … Continue reading
Posted in Daughter of God, people, plan, real life, research, software, story, technique, time, workflow
Tagged assignment, cell, communication, compensation, completion, contractor, DOG, roto, team, text, VFX, workflow
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Snip snip here…
04/29 Wow! In assembling the definitive essentials, I am finding more bits of fat to trim away… incredible! Beyond essentials, if we do flashbacks perhaps Uncle Joe could be making Christina tea when she comes in with the PKD book. … Continue reading
Posted in budget, Daughter of God, people, plan, production and post, projects, real life, research, time, workflow
Tagged completion, contractor, DOG, edit, editorial, percentage, projection, roto, spreadsheet, svelte
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Today is the first day…
…of the rest of your life, Geritol. Use only as directed. Welcome back to the DOG progress report. Editorial on the first and second act is (dare I say it?) done. There are some weld edits which require a deeper … Continue reading
Progress on Gerry’s cabin
Gerry’s cabin or Act 2 is very close to it’s final iteration. The length was cut from 9:00 minutes to 8:15, 45 seconds. We lost some lag and tuned the performance by splitting several two shots. My first foray into … Continue reading
Gender based test screening
It occurs that separate test screenings for men and women would be good. I am especially interested in what women think about the Christina character, if they relate to her as a more elegant cut emerges. Is she despised by … Continue reading
Posted in Daughter of God, people, production and post, real life, research, technique
Tagged character, Christina, DOG, Faisal Azam, feedback, intense, itch, Laura Peterson, men, test, test screening, women
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Interns and the last test of Version 1.0 2012
Trickster Pictures has two interns through the TBAISD Career-Tech Center’s Film and New Media Program – Cameron and Micah. They’ve been learning how to rotoscope using both After Effects and Mocha and will hopefully be able to contribute to DOG’s … Continue reading
Roto ramping up
April 2, 2012 I’ve identified the Essential tasks and have assembled a core roto team – this week is the shakedown cruise. I’ve got two interns and two contractors and am interested to see how much progress we make this … Continue reading
Posted in budget, Daughter of God, people, plan, production and post, real life, research, software, technique, time, workflow
Tagged ae, After Effects, artist, clock, contractor, DOG, essentials, mask, nuke, rate, roto, task, vector, workflow
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DOG – script revisions
The plan is to revise the DOG script based around existing live action and VFX elements, adding new elements only when absolutely needed. It’s faster to rewrite than it is to edit. Unfortunately, Final Draft doesn’t have a very robust … Continue reading
Posted in Daughter of God, plan, production and post, real life, story, technique, time, workflow
Tagged Daughter of God, deletion, DOG, inventory, notes, rationale, revision, script, technical, VFX
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Distractions
Bit of a time warp here. It’s now November 22, 70 days since my last DOG post and/or any structured progress towards completion. What happened?! Let’s have a look. Is saying I want to finish DOG an articulation of actual … Continue reading
Posted in Daughter of God, people, real life, research
Tagged affirmation, cognition, completion, conditional logic, delayed gratification, DOG, emotion, feeling, finish, if, laid, real life, RL, sigmund freud, then, why
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Inventory emerges
I’ve been poring over the drive “momma”, 2 terabytes (5 years) of accumulated DOG development. I had this idea that the content was relatively organized, but it turns out – not so much. Sifting through the hoary once upon a time, … Continue reading
Posted in Daughter of God, hardware, people, plan, production and post, real life, software, time, workflow
Tagged alien aesthetic, Archive, audience, blog, cognitive wormhole, content cosmos, creative control, diskcatalogmaker, DOG, gigabyte, inventory, momma, oscar, supra-luminal, terabyte, VFX
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DOG resurrection
She’s back! Daughter of God is in the house. 3:30 minutes The first objective was to post a micro version of the story (~3:00 minutes) by Wednesday 8/10. Between Sunday 8/7 and Wednesday 8/10 I was able to dedicate 11 … Continue reading
Posted in Daughter of God, people, plan, production and post, real life, research, story, technique, time, workflow
Tagged accelerated narrative, creative direction, dan kelly, director, DOG, dramedy, edit, editorial, el carne loco, Faisal Azam, producer, recap, sleek, uncle joe, vision
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DOG post-production meeting
After updating the archive’s catalog the last couple of days, (40 terrabytes worth), I was finally ready to crack the DOG project this morning. Upon reviewing the major sequences, I had a series of epiphanies. Inventory Cataloging the possibilities will … Continue reading
Posted in Daughter of God, people, plan, production and post, real life, research, story, technique, time, workflow
Tagged 3 movies, deliverable, DOG, edit, editorial, epiphany, Faisal Azam, inventory, milestone, nyc, production, script, sfx, story
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Awash in wildflowers…
…and basking in beauty, that’s the summer of 2011. Hello World has been beached (blossomed) for a solid year following her crippling injury 30 miles north of Chicago that ended our 2010 expedition. She’s communing with the flox and vetch … Continue reading
Posted in Around Lake Michigan, Daughter of God, people, plan, production and post, projects, real life, research, SFX reel, time, workflow
Tagged ALM, combat mime, compost, corn, distraction, DOG, garden, gertrude ekstatisch, girlfriend, hello world, horse manure, james weston, lauren di scipio, marijke church, michigan movie makers, mykl werth, nuclear, soil, solar power, sustainable, tai chi, tcff.org, traverse city film festival, will church
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Uturnpike’s drift
Premise Mysterious rows of snow covered cars snake into the distance. What happened here? Was a neutron bomb exploded nearby? Were the drivers raptured away by the returning Messiah? Why are the cars bumper to bumper in both directions? Unturnpike … Continue reading
Posted in Daughter of God, people, plan, production and post, projects, real life, research, SFX reel, software, story, technique, time, workflow
Tagged 3D, ae, cars, dan kelly, documentation, DOG, Jeff Gibbs, low level, mocha, patrick kelly, pennsylvania turnpike, planar tracker, the road, tracking, uturnpike, viggo mortensen
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Bad god, I mean dog!
On deciding to leave NYC and return to Michigan, I had a plan – to finish open projects. That was a positive way of saying, let’s not start any new projects. I fancied how it might feel to get caught … Continue reading
Faisal’s world
Faisal dropped off his edit of DOG. In the spring of 2009 he had offered to bring out the “David Lynch ambiance” while simultaneously loping off “atrocious performance”. He felt that DOG depicted a quirky, off kilter world that was … Continue reading
Posted in Around Lake Michigan, Daughter of God, people, real life, story, Uncategorized
Tagged ALM, Daughter of God, david lynch, DOG, edit, Faisal Azam, feature, short, working cut
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Dream team
The primary lesson I learned making Daughter of God or DOG is this – finishing a movie by yourself takes forever. To complete DOG and support ALM this year, I’ve assembled a team of two knob spinning freelancers and five … Continue reading
Posted in Around Lake Michigan, Daughter of God, people, real life
Tagged After Effects, ALM, andrea maio, Around Lake Michigan, art department, atmospheric, blender, california, canada, carrots, cars, cruise ship, dan kelly, Daughter of God, DOG, dogthemovie.com, erica, experimental, experts, Faisal Azam, freelancers, fund raising, geographic, Jeff Gibbs, Jonathan Kelly, julie constantin, lorax, melonie steffes, michigan, new york, saldaje, steve elrick, venture capital
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A coherent plan emerges – mission
Good Earth, have you been reading the recent posts from http://ondesire.com and http://holyboners.com? I have – and they are beginning to spin out of control. Some sort of fugue state is being entered into here, so many eggs are cracking … Continue reading
Posted in Around Lake Michigan, Daughter of God, real life, story
Tagged african, ALM, artifacts, character development, collective destiny, Daughter of God, DOG, fugue, future sustainable civilization, global consciousness, holyboners, iching, james camaron avatar, mission, omelet, ondesire, oracle, reinvention, steward, wilds
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Where’s Faisal?
Dern that boy, I thought I told him to mind the store. Well, here’s a taste. Your humble Director is way up in Northern Michigan yanking miracles out of his butt, a half dozen a day practically. Mostly concerning the … Continue reading
Posted in Around Lake Michigan, Daughter of God, people, real life
Tagged DOG, michigan, northern michigan, poplar, portents, wood smoke
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Glorious 8 Fold Protocol of Creation
Brooklyn, New York “Time flies like an arrow. Fruit flies like a banana.” Groucho Marx This is a long update. There aren’t any pictures. There are only a few funny parts. It’s primarily targeted at those of you who imagine … Continue reading
Posted in budget, Daughter of God, hardware, people, real life, software, Some Almonds are Harder to Skin than Others, story, technique, time, workflow
Tagged Add new tag, Almonds, DOG, Fruit flies, G8FP, Groucho Marx, Kathleen, Morrie Warshawski, SATA, sprouted, Venus T5, VFX
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