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Tag Archives: Daughter of God
Summer priorities
Before Lena Maude headed west, she grabbed the full set of Tony Robbins Personal Power. I have taken the course about 10 times since the early 90s and suggested she give it a whirl. Admittedly Tony is a little over … Continue reading
DOG – script revisions
The plan is to revise the DOG script based around existing live action and VFX elements, adding new elements only when absolutely needed. It’s faster to rewrite than it is to edit. Unfortunately, Final Draft doesn’t have a very robust … Continue reading
Posted in Daughter of God, plan, production and post, real life, story, technique, time, workflow
Tagged Daughter of God, deletion, DOG, inventory, notes, rationale, revision, script, technical, VFX
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Canyon Princess
Premise “Up on the canyon edge, there’s a ship that sails the sky. They say it carries a thousand ghosts who once ate black gold and lived as gods. Big waters brought it here before my grandmother was born. We … Continue reading
Posted in Daughter of God, people, plan, production and post, projects, real life, research, SFX reel, story, technique, workflow
Tagged aleister crowley, bricks, color correction, cruise ship, Daughter of God, Dave Crowley, kiss, roto, san juan, tracking
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Faisal’s world
Faisal dropped off his edit of DOG. In the spring of 2009 he had offered to bring out the “David Lynch ambiance” while simultaneously loping off “atrocious performance”. He felt that DOG depicted a quirky, off kilter world that was … Continue reading
Posted in Around Lake Michigan, Daughter of God, people, real life, story, Uncategorized
Tagged ALM, Daughter of God, david lynch, DOG, edit, Faisal Azam, feature, short, working cut
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Dream team
The primary lesson I learned making Daughter of God or DOG is this – finishing a movie by yourself takes forever. To complete DOG and support ALM this year, I’ve assembled a team of two knob spinning freelancers and five … Continue reading
Posted in Around Lake Michigan, Daughter of God, people, real life
Tagged After Effects, ALM, andrea maio, Around Lake Michigan, art department, atmospheric, blender, california, canada, carrots, cars, cruise ship, dan kelly, Daughter of God, DOG, dogthemovie.com, erica, experimental, experts, Faisal Azam, freelancers, fund raising, geographic, Jeff Gibbs, Jonathan Kelly, julie constantin, lorax, melonie steffes, michigan, new york, saldaje, steve elrick, venture capital
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A coherent plan emerges – mission
Good Earth, have you been reading the recent posts from http://ondesire.com and http://holyboners.com? I have – and they are beginning to spin out of control. Some sort of fugue state is being entered into here, so many eggs are cracking … Continue reading
Posted in Around Lake Michigan, Daughter of God, real life, story
Tagged african, ALM, artifacts, character development, collective destiny, Daughter of God, DOG, fugue, future sustainable civilization, global consciousness, holyboners, iching, james camaron avatar, mission, omelet, ondesire, oracle, reinvention, steward, wilds
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Dusty closet
That’s where The Daughter of God has been since I packed it up over a year ago, after a wide eyed comparison of what was required and what I had available. Back in October 2008, I seemed to face a … Continue reading
The Venus T5 and the currrent state of emergency
Brooklyn, New York I distracted myself this week by doing some cloning. I’ve been a chef de la saveur électronique for lo these last 25 years, generating a great feast of tasty data. With the exception of a stack of … Continue reading
Posted in budget, Daughter of God, hardware, people, real life, workflow
Tagged Ann Loeding, clone, cloning, data, Daughter of God, G-Tech, Pontiac, Venus T5, zombie geeks
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What’s the plan? Guess!
Brooklyn, New York When last we tangled with the narrative of self proclaimed film maker Dan Kelly, he had reached a terrible realization. Based on the most recent completion estimate, the project DOG is far from wrapping up, au contraire. … Continue reading
Posted in budget, Daughter of God, people, real life, time
Tagged cash advance, cheap, collaborators, continuity from hell, credit cards, Daughter of God, fast, festival worthy, fundraising, good, mastercard, miracle, mis-matched shots, resources, talent, Trevor Macdermid, visa, we there yet, wild light, wild sound
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Revised completion estimate and the release of the Book of DOG
Brooklyn, New York Today is the day of reckoning, where I reckon just how much trouble I am really in. 2008 is coming to an end and Dan Kelly is committed to fully engage all control surfaces until the mission … Continue reading
Posted in budget, Daughter of God, people, real life, software, story, time, workflow
Tagged After Effects, airship, back story, boxes, Daughter of God, design reference, fanatical monk, handle in post, mocha, motion graphics, paradox, premise, props, recruit artists, reflection, rotoscope, slowing down time, visual elements, we there yet
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Bricks, a cruise ship and the San Juan River in Utah
Brooklyn, New York It’s been a little over a month since my last update. After returning from Wyoming and setting up at the Artist house on Crystal Lake, I cranked out a solid week of roto work, focusing on – … Continue reading
Posted in Daughter of God, hardware, people, real life, software, story
Tagged 3D model, After Effects, alien invasions, Arizona, Artist house, atomic war, bleached bones, bricks, climate crisis, cranky, Crescent City, cruise ship, Crystal Lake, Daughter of God, Dirk Schwarz, divine retribution, earthquakes, Fremont Lake, Jeff Gibbs, Kai Schwarz, Kingston New York, Lake Michigan, Mike Kelly, militarized plagues, mothership, Pinedale, rotoscope, Sarah Kelly, Sleeping Bear Dunes, Swim Across America, toxic consumer culture, Wyoming
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Introduction to the updates July 22, 2008
Brooklyn, New York Many of you know I’ve been working on a short movie for the past couple of years – DOG or Daughter of God. Many of you are part of this project. Director’s friend: “So, how’s the movie?” … Continue reading
Posted in Daughter of God
Tagged camping, Daughter of God, family, friends, gear, shut up, workflow
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The rotoscoping adventure begins, what is rotoscoping anyway?
Brooklyn, New York Ok so this week I’m diving into rotoscoping. That means isolating moving things from the background so that they can be independently manipulated. It’s the red hallway effort, that is changing the lights in the hall between … Continue reading