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Tag Archives: dan kelly
Music to repair cars by
Ben Woody rocks. As a summer intern for Trickster Pictures, Ben rotoscoped for DOG with zen-like concentration and produced a slew of personal bliss projects for YouTube. Towards the end of July, he proposed making a time lapse of his … Continue reading
Posted in budget, hardware, people, plan, real life, research, software, story, technique, time
Tagged After Effects, ais clamps, auto body, ben woody, camille frixen, chapel pond, dan kelly, danny fox, deer, fauxgrass, gopro, maple grove, paint, precision collision, reagan frixen, tim mckay, time lapse
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ECL interviews DK – 3:30 milestone
A transcription of pro tem Producer El Carne Loco’s interview with Director Dan Kelly regarding Daughter of God’s first milestone completion in 2011. ECL: Regarding the 3 minute version, what do you feel was accomplished, did it meet your expectations? … Continue reading
Posted in Daughter of God, people, plan, production and post, real life, research, story, technique, time, workflow
Tagged blonde, dan kelly, director, el carne loco, Faisal Azam
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DOG resurrection
She’s back! Daughter of God is in the house. 3:30 minutes The first objective was to post a micro version of the story (~3:00 minutes) by Wednesday 8/10. Between Sunday 8/7 and Wednesday 8/10 I was able to dedicate 11 … Continue reading
Posted in Daughter of God, people, plan, production and post, real life, research, story, technique, time, workflow
Tagged accelerated narrative, creative direction, dan kelly, director, DOG, dramedy, edit, editorial, el carne loco, Faisal Azam, producer, recap, sleek, uncle joe, vision
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Uturnpike’s drift
Premise Mysterious rows of snow covered cars snake into the distance. What happened here? Was a neutron bomb exploded nearby? Were the drivers raptured away by the returning Messiah? Why are the cars bumper to bumper in both directions? Unturnpike … Continue reading
Posted in Daughter of God, people, plan, production and post, projects, real life, research, SFX reel, software, story, technique, time, workflow
Tagged 3D, ae, cars, dan kelly, documentation, DOG, Jeff Gibbs, low level, mocha, patrick kelly, pennsylvania turnpike, planar tracker, the road, tracking, uturnpike, viggo mortensen
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R and D for Science Fiction Musical
Gosh, it’s nearly midnight, but I’ve gotta write a report on the recently initiated R and D for the Trickster Pictures project, Science Fiction Musical. James Weston and I are making narrative dance projects by recruiting talent from Mykl Werth’s … Continue reading
Posted in budget, hardware, people, plan, production and post, real life, research, story, technique, workflow
Tagged Crystal Lake, dan kelly, erin louise hoagg, ice, james weston, panasonic hds-tm700, patrick kelly, tiffany ingalls, vixia hfs-10
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Combat Mime
Digital and analog special effects, creative financing, and stunt training are some of the initiatives in play as we ramp up for future movie challenges. The ability to perform safe stunts is essential, whether choreographing a fight scene, simulating a … Continue reading
Posted in people, production and post, real life, research, technique
Tagged brooke bueby, combat mime, dan kelly, gertrude ekstatisch, james weston, jd martinez, joe cissel, josh kiel, patrick kelly
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Bounce rate rebounds
Jonathan, Luke, Steve and I were looking at analytics for ondesire.com last night. After posting the Premise page on Friday, bounce rate shot back up to 40%. The point of looking at bounce rate is to see how effective the … Continue reading
Posted in Around Lake Michigan, people, real life, story, technique
Tagged analytics, bounce rate, dan kelly, Jonathan Kelly, landing page cross post, lucas kelly, steve kelly
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Deconstructing doom
Jonathan has been questioning the veracity of the doom assertion in the ALM / artifact premise. A premise or pitch is a shorthand introduction to a project – typically delivered in less than 15 seconds (and often in an elevator). … Continue reading
Posted in Around Lake Michigan, people, real life, story
Tagged ALM, alm guide, Around Lake Michigan, artifact, consumer, dan kelly, delusion, disconnection, diy, doom, elevator, Jonathan, Jonathan Kelly, pitch, premise, survivable, sustainable, toxic consumer culture
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Meeting 10-03-06 ondesire landing page
We’ve had two dream team meetings, in Brooklyn (Faisal, Erica and Dan) and yesterday in Beulah (Steve Elrick, Melonie, Jonathan, Lucas Kelly and Dan). Inviting collaboration and contribution was the focus of Saturday’s meeting. Components of the ask package for … Continue reading
Posted in Around Lake Michigan, Daughter of God, people, plan, real life, story, technique, time, workflow
Tagged androgenous, artifacts, blog, confuse, dan kelly, definitions, erica velis, Faisal Azam, future sustainable civilization, Jonathan Kelly, lucas kelly, media, melonie, music, steve elrick
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Dream team
The primary lesson I learned making Daughter of God or DOG is this – finishing a movie by yourself takes forever. To complete DOG and support ALM this year, I’ve assembled a team of two knob spinning freelancers and five … Continue reading
Posted in Around Lake Michigan, Daughter of God, people, real life
Tagged After Effects, ALM, andrea maio, Around Lake Michigan, art department, atmospheric, blender, california, canada, carrots, cars, cruise ship, dan kelly, Daughter of God, DOG, dogthemovie.com, erica, experimental, experts, Faisal Azam, freelancers, fund raising, geographic, Jeff Gibbs, Jonathan Kelly, julie constantin, lorax, melonie steffes, michigan, new york, saldaje, steve elrick, venture capital
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Designing the ALM guide
Who is this character Dan Kelly, ALM guide? Why is the audience intrigued by his journey? Based on my discussion with Andrea, I can’t assume the audience will understand my assumptions and motivations regarding ALM. The 900 lb gorilla in … Continue reading
Posted in Around Lake Michigan, people, real life, story
Tagged ALM, andrea maio, character development, dan kelly, fictional, gorilla, terrorist training films
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