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Meta
Tag Archives: cruise ship
Canyon Princess
Premise “Up on the canyon edge, there’s a ship that sails the sky. They say it carries a thousand ghosts who once ate black gold and lived as gods. Big waters brought it here before my grandmother was born. We … Continue reading
Posted in Daughter of God, people, plan, production and post, projects, real life, research, SFX reel, story, technique, workflow
Tagged aleister crowley, bricks, color correction, cruise ship, Daughter of God, Dave Crowley, kiss, roto, san juan, tracking
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Dream team
The primary lesson I learned making Daughter of God or DOG is this – finishing a movie by yourself takes forever. To complete DOG and support ALM this year, I’ve assembled a team of two knob spinning freelancers and five … Continue reading
Posted in Around Lake Michigan, Daughter of God, people, real life
Tagged After Effects, ALM, andrea maio, Around Lake Michigan, art department, atmospheric, blender, california, canada, carrots, cars, cruise ship, dan kelly, Daughter of God, DOG, dogthemovie.com, erica, experimental, experts, Faisal Azam, freelancers, fund raising, geographic, Jeff Gibbs, Jonathan Kelly, julie constantin, lorax, melonie steffes, michigan, new york, saldaje, steve elrick, venture capital
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Are we there yet? Roto upgrade, tracking, abandoned highway and the Obamas
Brooklyn, New York Hey there! Three weeks just flew by, phew. Since we last communed, I spent a week trying to accelerate my rotoscoping execution with the help of Pete O’Connell. His method is to track the elements and then … Continue reading
Posted in Daughter of God, people, real life, software, story, technique, workflow
Tagged 3D model, abandoned highway, After Effects, cars, cruise ship, EMP, highway, Honda Odyssey, Jonathan Kelly, making nets appear, Obama, Pete O'Connell, point tracker, reflection, rotoscope, tree, we there yet
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Bricks, a cruise ship and the San Juan River in Utah
Brooklyn, New York It’s been a little over a month since my last update. After returning from Wyoming and setting up at the Artist house on Crystal Lake, I cranked out a solid week of roto work, focusing on – … Continue reading
Posted in Daughter of God, hardware, people, real life, software, story
Tagged 3D model, After Effects, alien invasions, Arizona, Artist house, atomic war, bleached bones, bricks, climate crisis, cranky, Crescent City, cruise ship, Crystal Lake, Daughter of God, Dirk Schwarz, divine retribution, earthquakes, Fremont Lake, Jeff Gibbs, Kai Schwarz, Kingston New York, Lake Michigan, Mike Kelly, militarized plagues, mothership, Pinedale, rotoscope, Sarah Kelly, Sleeping Bear Dunes, Swim Across America, toxic consumer culture, Wyoming
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Goodbye Final Cut Pro and hello After Effects, tuning new gear for color accuracy
Brooklyn, New York I’ve started translating DOG from FCP to AE. I’ve found a free script to do this, which saved me from having to spend $500 bucks on Automatic Duck. Much as I would like to own AD, I’ll … Continue reading
Posted in Daughter of God, hardware, software, workflow
Tagged After Effects, apocalypse, Automatic Duck, color correction, Color Temperature Orange, cruise ship, CTO, empire state building, Final Cut Pro, ND, neutral density filter, order of operations, over-expose, rotoscope, rotoscoping, slowing down time
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