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Category Archives: Daughter of God
READ ME FIRST
Hey, whoa welcome. House keeping in progress. The DOG references are vast, I’ll be linking to the entire DOG development archive as we wrap. Don’t be put off by these ancient dates. Much has happened / is happening and all … Continue reading
Clearing Cobwebs
I’m actually not allowed to blog, there’s too much else in the queue, priority one, hurry the fuck up and get it done sort of stuff. So let’s just keep this a secret, just you and me… k? Where have … Continue reading
Posted in Daughter of God, desire, organization, plan, real life, research, story, time, upkeep
Tagged madness, random update
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Almost and update
Well Howdy do? Been a long lick since I’ve checked in and offered an update on my cini-state. Standby for bullet points. Clambored onto Vine today. Posted ~10 videos, perhaps a dollop or two of genius among the lot. Tighter … Continue reading
Box labels
The approach to box labels is to import them as .ai (Adobe Illustrator) files and corner pin. To create mediatronics, a new comp with all the relevant .ai files… [transmission ends abruptly, 11-05-13]
A Dogged Determination
I thought I’d already begun a post on the almost obsolete topic of unfinished projects. It’s been on my list to finish that post, but I guess I never started it. Well, here we are anyway. Since posting Illustrated Revelations … Continue reading
Posted in Daughter of God, health, people, plan, real life, research, story, time
Tagged bus, David Allen, DOG, Getting Things Done, serendipity, wheel
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Income approach
Movies are a collaborative art. Struggling for years to post a visual effects short solo made this crystal clear. Also, as a gregarious guy I like having comrades and co-conspirators. I don’t want to stare at screens alone – for … Continue reading
Posted in budget, Daughter of God, real life
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Illustrated Revelations on an Art of Self
The outcome for 1/1 – 1/2 is to publish a clear and fun compendium and quick reference for the driving objectives of 2013. Let’s begin with thinking about thinking. How do introspective sessions connect and coalese, how do I bind … Continue reading
Posted in Around Lake Michigan, Daughter of God, desire, health, organization, people, plan, practice, production and post, protocol, real life, research, Science Fiction Musical, story, upkeep
Tagged alternate universe, chaga, DOG, driving force, earth, fuck mother, george galloway, glimmung, goals, hack, Lena Maude Wilson, mantak chia, master ru, money, objectives, pkd, polymath, projects, swami bua, tantra, teachers, to do, wordpress
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Progress
Good lawd, what a ride. It’s November now and peddle to the metal. Today I am going to finish revisions on the team and tasks document. Roto artists are providing a constant flow of results. Money is definitely thinning out … Continue reading
Posted in budget, Daughter of God, research, story, technique, workflow
Tagged focus, hologram reshoot, joe, post, roto, storytelling
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iRock
The iRock is UJ’s wizard pod. Interface • VR should switch order to as one would read it, I think it would make a lot more sense and of course be easier for the audience to follow. If it’s easier … Continue reading
How to finish DOG, step by step
October 18, 2012 Time for yet another revision. 1. update the current status for a subset of shots, let’s shoot for Red Hallway and Essentials, Act 1. We’ve committed to Red Hallway so it’s effectively Essentials. Cabin Window is already … Continue reading
Posted in Daughter of God, organization, people, plan, practice, production and post, projects, protocol, real life, research, technique
Tagged bid, budget, contractor, cost, credit card, galactic pot healer, Jonathan Kelly, money, Philip K Dick, plan, planning, process, roto, shot, spreadsheet, task, tasks and team, time, vfx series
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Appropriate the super organism
October 13, 2012 ~ 7:30 AM After DOG then what? What do I want to do? FXPHD and widening my horizons, knowing what i don’t know VFX supervisor course, turns out I am naturally doing what the big kids do … Continue reading
Posted in Daughter of God, organization, people, plan, practice, production and post, real life
Tagged alien, artist, contract, fxphd, grow up, hire, supervisor, VFX, vision
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Holy something!
My dog, have I done a lot of work on this project or what?! In three words, yes, yes and yes. You know things are getting interesting when you wake up and have to babble ideas into your recorder because … Continue reading
Posted in Daughter of God, organization, plan, practice, production and post, protocol, real life, research, workflow
Tagged artist, book of dog, contractor, mayan calender, prop, talent
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December 2012
Specifically, December 15, 2012. What I want to have accomplished, that is. What I want to experience. DOG is done. Pretty much good enough, 80% of awesome. Doesn’t suck, watchable, fun through out, even stellar at times. Screeners going out … Continue reading
Posted in Daughter of God, desire, health, people, plan, practice, projects, protocol, real life, research
Tagged boat, december 2012, DOG, greenhouse, health, objectives, practice, ready, shack, tools
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Assembling a VFX crew
As VFX director for DOG I continue to learn how to assembling and managing a remote roto crew. Here I review past lessons and my vision for the now. My first attempt was in May and after several false starts … Continue reading
Roto artist reference 2012
October 2, 2012, 6:15 pm Introduction x Daughter of God is a narrative short originally shot in 2006, now moving steadily through VFX towards a completion by the end of 2012. Though roto artists will be repairing some continuity and … Continue reading
Posted in Daughter of God, real life, software, workflow
Tagged contractor, DOG, roto
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Projects in Progress Chapter 1
Here’s my instant review of Blue Planet with David Attenborough – things want to eat and breed and not get eaten. The ocean is big and mysterious, underwater photographers experience some serious beauty. What struck me in the tub at … Continue reading
Posted in Around Lake Michigan, Daughter of God, desire, people, plan, real life, research, Some Almonds are Harder to Skin than Others
Tagged birth, breed, Brooklyn, children, clutter, cory doctorow, david attenborough, father, Gurudeva, JFK, John Fitzgerald Kennedy, kinnicutt, marriage, new york, ocean, og mandino, organize, parent, pound ridge, project
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Queue for Fall 2012, v.9
How to wrap DOG when there are some significant items in the queue? I don’t want to get distracted by other projects, especially other people’s projects. Diverting energy risks the completion of DOG. There are a few objectives to handle … Continue reading
Posted in Daughter of God, ideas, people, plan, real life, research, workflow
Tagged Artist house, beach, floor, greenhouse, raft, renovation, shack, structure
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August DOG plan
Looking at DOG and pushing for completion this fall, at least having most of the rigorous roto wrapped by end of August mid September. Ben’s going back to Western September 2. What can we accomplish together in the 3 weeks … Continue reading
Posted in Daughter of God, plan, technique, workflow
Tagged dead birds, mask, red hallway, roto
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Protected: Festival of Nightmares
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Posted in Daughter of God, people, production and post, real life, time, workflow
Tagged ben woody, Deb Lake, Jeff Gibbs, Lars Kelto, Michael Moore, Sixto Diaz Rodriguez, susan sarandon, TCFF, Will Erickson
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Prop and set injections
She’s approaching the boat, passing boutique shops. Haute and Tea Room. Haute was couture for ladies and now features clothing strewn every which way, stylish gowns half hanging through shattered windows, fluttering in the morning breeze. Tea Room sign has … Continue reading
Cast of characters
Up this morning early trying to time lapse celestial events, then back home for a super hot bath. Claire raved about cold showers and so as a concession to her I flopped into Crystal right after. It’s been a super … Continue reading
Posted in Around Lake Michigan, Daughter of God, Making of a Saint, people
Tagged 10 pages, bio, biography, cast, cast of characters, Claire, Dirk, Doug, friends, Gurudeva, James, Kai, Lena, Ray Kurzweil, tribe
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Summer priorities
Before Lena Maude headed west, she grabbed the full set of Tony Robbins Personal Power. I have taken the course about 10 times since the early 90s and suggested she give it a whirl. Admittedly Tony is a little over … Continue reading
Artist reference May 2012
Introduction x Daughter of God is a narrative short originally shot in 2006, now moving steadily through VFX towards a completion by summer of 2012. Though roto artists will be repairing some continuity and production gaffs, we are mostly adding … Continue reading
Posted in Daughter of God, people, plan, real life, research, software, story, technique, time, workflow
Tagged assignment, cell, communication, compensation, completion, contractor, DOG, roto, team, text, VFX, workflow
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Snip snip here…
04/29 Wow! In assembling the definitive essentials, I am finding more bits of fat to trim away… incredible! Beyond essentials, if we do flashbacks perhaps Uncle Joe could be making Christina tea when she comes in with the PKD book. … Continue reading
Posted in budget, Daughter of God, people, plan, production and post, projects, real life, research, time, workflow
Tagged completion, contractor, DOG, edit, editorial, percentage, projection, roto, spreadsheet, svelte
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Today is the first day…
…of the rest of your life, Geritol. Use only as directed. Welcome back to the DOG progress report. Editorial on the first and second act is (dare I say it?) done. There are some weld edits which require a deeper … Continue reading
Progress on Gerry’s cabin
Gerry’s cabin or Act 2 is very close to it’s final iteration. The length was cut from 9:00 minutes to 8:15, 45 seconds. We lost some lag and tuned the performance by splitting several two shots. My first foray into … Continue reading
Gender based test screening
It occurs that separate test screenings for men and women would be good. I am especially interested in what women think about the Christina character, if they relate to her as a more elegant cut emerges. Is she despised by … Continue reading
Posted in Daughter of God, people, production and post, real life, research, technique
Tagged character, Christina, DOG, Faisal Azam, feedback, intense, itch, Laura Peterson, men, test, test screening, women
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Interns and the last test of Version 1.0 2012
Trickster Pictures has two interns through the TBAISD Career-Tech Center’s Film and New Media Program – Cameron and Micah. They’ve been learning how to rotoscope using both After Effects and Mocha and will hopefully be able to contribute to DOG’s … Continue reading
Go Go Go Again
Budgeting for the completion of DOG distills down to a simple formula… Tasks / Team = Duration Each task describes a specific change to some shot, a shot defined as the IN point to OUT point of any edit. A … Continue reading
Posted in budget, Daughter of God, people, plan, real life, research, technique, time, workflow
Tagged budget, calculation, guess, intern, interns, predict, productivity, projection, schedule, shot, task
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Roto ramping up
April 2, 2012 I’ve identified the Essential tasks and have assembled a core roto team – this week is the shakedown cruise. I’ve got two interns and two contractors and am interested to see how much progress we make this … Continue reading
Posted in budget, Daughter of God, people, plan, production and post, real life, research, software, technique, time, workflow
Tagged ae, After Effects, artist, clock, contractor, DOG, essentials, mask, nuke, rate, roto, task, vector, workflow
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Artist reference version 1.1
Introduction DOG was originally shot in 2006 and was revived in the summer of 2011. The objective is to have a festival launch by summer of 2012. If you’re inclined to read this blog, you’ll notice that I have an … Continue reading
Posted in Daughter of God, people, production and post, real life, research, software, technique, time, workflow
Tagged artists, guidance, protocol, roto, rules
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Artist reference
Introduction DOG was originally shot in 2006 and was revived in the summer of 2011. It’s a quirky first project which I’ve decided to see through to the completion and thus here we are. If you’re inclined to read this … Continue reading
Posted in Daughter of God, people, plan, production and post, real life, research, workflow
Tagged artists, guidance, protocol, roto, rules
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What’s essential?
In theory, we could loose the intro to Joe, though that fucks up the ending with the surveillance of C and G, unless we introduce the interface on laptop with G, which has to stay anyway. Then the inference is … Continue reading
Posted in budget, Daughter of God, plan, production and post, real life, research, software, technique, time, workflow
Tagged calibrate, clock, code, director, essential, ftp, lingo, post, programming, pulling hair, roto, text, time, video
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Here we go again
That’s a delightfully ambigious post title for a critical topic – the schedule for completion. Am I reluctant to jinx myself with another prediction of imminent closure? Indeed I am! No more optimistic announcements, just the facts, ma’am. Last night … Continue reading
Posted in budget, Daughter of God, people, plan, production and post, real life, research, technique, time, workflow
Tagged ball park, budget, calculate, completion, cost estimate, data, estimate, expertise, guess, measure, prediction, productive, productivity, project, projection, rates, roto, schedule, scope of work, spreadsheet, time, VFX
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Testing V 1.0 2012 script revisions
I’m now cutting a rough test of the script revisions, with some basic effects and visualizations. So far so good. Having tried with the narrator voice, it’s too heavy and preachy. Interwoven with other audio it’s doable. The shortwave audio … Continue reading
Posted in Daughter of God, people, plan, production and post, research, story, technique
Tagged backstory, editorial, flashback, inventory, rough cut, story, surveillance, taoism, taoist, trope, VFX
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And so, New York
I got back from a 10 day NYC expedition last Monday. Here are some quick commemorative pix. On the way out I stopped at Cabelas near Ann Arbor seeking alcohol for my stove (they didn’t have). Snapped this iconic camo … Continue reading
Posted in Daughter of God, people, projects, real life, research
Tagged brain, composting toilet, good times, noodles, nyc, philadelphia, pix, rant, rap, road, seaport
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DOG – script revisions
The plan is to revise the DOG script based around existing live action and VFX elements, adding new elements only when absolutely needed. It’s faster to rewrite than it is to edit. Unfortunately, Final Draft doesn’t have a very robust … Continue reading
Posted in Daughter of God, plan, production and post, real life, story, technique, time, workflow
Tagged Daughter of God, deletion, DOG, inventory, notes, rationale, revision, script, technical, VFX
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How I became a genius!
I had a conversation with Curtis the other day. He’d like to direct – he’s written scads of lots screenplays and lately has been exploring editorial. Now I want him to learn how to do roto. Is that a digression, … Continue reading
Posted in Daughter of God, people, production and post, projects, real life, research
Tagged curtis pickford, digital compositing, editorial, mike seymore, ron brinkmann, roto, rotoscoping, VFX
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Internship – a symbiotic alliance for dream manifestation
Version 1.1 February 01, 2012 Version 1.0 January 31, 2012 I have to evaluate interns at the end of the semester using CTC’s form, so let’s look at the categories that are most important to Trickster Pictures. Read everything, there … Continue reading
Posted in Daughter of God, people, plan, production and post, real life, research, workflow
Tagged career tech center, evaluations, interns, trickster pictures
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And so, DOG
Recent posts explore the motivations behind finishing / not finishing Daughter of God. Dedicating an hour to daily introspection makes sense, meanwhile the urge to edit builds. If finishing is really so important, why don’t I just finish? Rather than … Continue reading
Posted in Daughter of God, plan, production and post, real life, research, story, technique, time
Tagged completion, episodal, length, notes, review, strategy
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2011 year in review
On December 28’s M3 meeting, we asked everyone present to talk briefly about their top three accomplishments for 2011, and it was darn inspiring. I think it’s valuable to do a more extensive list for myself, so here goes… With … Continue reading
Posted in Daughter of God, ideas, people, production and post, real life, research, Science Fiction Musical, SFX reel
Tagged 2011, accomplishment, achievement, project, year in review
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Desire to finish DOG
I’ve added a new blog category – desires – specific objectives and rehearsed feelings. My motivations deserve more screen time generally, so now it’s got it’s own category. Ok, revelation. I’ve stalled on exploring my feelings about the finish of … Continue reading
Everything I do I do to get laid
I wrote the song, ‘Everything I do, I do to get laid’ around 2000, a post divorce dark anthem. In 2011, thinking about why I want to finish DOG, “Laid’ seems spookily profound. In the early 90s, after several successful … Continue reading
Posted in Daughter of God, people, real life, research
Tagged blog, cynical, cynicism, divorce, freak, highly attractive, hot women, laid, marriage, Shakti Gawain, true love, trust, visualization
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Why finish DOG, a history
Here’s the history of ‘Why finish DOG?’ posts pre 11/25/11, references are mostly oblique to be sure. The Whys of finishing… http://www.holyboners.com/2010/01/13/a-coherent-plan-emerges-mission/ Daughter of God is my most ambitious narrative project to date. It’s a surreal exploration of how picturesque … Continue reading
Posted in Daughter of God, people, plan, real life, research
Tagged b roll, bogs, colonization, composting toilet, conspiracy, i ching, magic, memory, mistakes, objectives, oracle, real life, RL, spooks, stigmata, success, tarot, theory, thoughts, transparency, veil
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Distractions
Bit of a time warp here. It’s now November 22, 70 days since my last DOG post and/or any structured progress towards completion. What happened?! Let’s have a look. Is saying I want to finish DOG an articulation of actual … Continue reading
Posted in Daughter of God, people, real life, research
Tagged affirmation, cognition, completion, conditional logic, delayed gratification, DOG, emotion, feeling, finish, if, laid, real life, RL, sigmund freud, then, why
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Inventory end within sight
I’m pushing mid September with this shifting milestone, and it’s all good. Since combing through my journals from 2006-2009, I’ve discovered more material scattered hither and yon throughout the full archive. I’ve not included analog storage like notebooks in my … Continue reading
Posted in Daughter of God, plan, production and post, real life, research, technique, time, workflow
Tagged extension, inventory, journal, milestone, milestone missed, momentum, motivation, plan, practice, protocol, timeline
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Inventory milestone still pending
Another 7 days have rolled by and the inventory milestone is still on the horizon. It’s been a slightly traumatic week. I extracted DOG references from my personal journals from the years 2006-2009, which meant slogging through a lot of … Continue reading
Posted in Daughter of God, people, plan, production and post, real life, research, time, workflow
Tagged Faisal Azam, inventory, journal, milestone, milestone missed, references
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Another DOG milestone… missed!
I’ve overrun the rescheduled inventory deadline, after only getting in about 30 hours in the last 6 days. What else was I doing? Some M3 business on Wednesday, the usual training, eating, sleeping, maintaining social ties, fixing things… Below is … Continue reading
Posted in Daughter of God, people, plan, production and post, real life, research, story, technique, time, workflow
Tagged a unit, Alan Watts, Ann Loeding, b unit, canada, eiji sumi, Faisal Azam, Final Cut Pro, inventory, milestone, objective, plan, prickles and goo, projection, test screening, tight, wide
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Inventory emerges
I’ve been poring over the drive “momma”, 2 terabytes (5 years) of accumulated DOG development. I had this idea that the content was relatively organized, but it turns out – not so much. Sifting through the hoary once upon a time, … Continue reading
Posted in Daughter of God, hardware, people, plan, production and post, real life, software, time, workflow
Tagged alien aesthetic, Archive, audience, blog, cognitive wormhole, content cosmos, creative control, diskcatalogmaker, DOG, gigabyte, inventory, momma, oscar, supra-luminal, terabyte, VFX
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