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Category Archives: time
Clearing Cobwebs
I’m actually not allowed to blog, there’s too much else in the queue, priority one, hurry the fuck up and get it done sort of stuff. So let’s just keep this a secret, just you and me… k? Where have … Continue reading
Posted in Daughter of God, desire, organization, plan, real life, research, story, time, upkeep
Tagged madness, random update
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A Dogged Determination
I thought I’d already begun a post on the almost obsolete topic of unfinished projects. It’s been on my list to finish that post, but I guess I never started it. Well, here we are anyway. Since posting Illustrated Revelations … Continue reading
Posted in Daughter of God, health, people, plan, real life, research, story, time
Tagged bus, David Allen, DOG, Getting Things Done, serendipity, wheel
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What I want to be when I grow up…
That’s a question for little kids, right? I’ll be 50 next May! So what’s the point of asking this question now, isn’t it too late? Didn’t I squander my youth and if I haven’t grown up by now then chances … Continue reading
Posted in desire, health, ideas, practice, production and post, protocol, real life, research, technique, time
Tagged civilization, dennos museum center, DOG, flea, flower, fxphd, gaia, games, global, global life support, indy game, joe campbell, kids, life, life support, life's work, process, question, Ray Kurzweil, result, sandbox, singularity, sustainable, system
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Music to repair cars by
Ben Woody rocks. As a summer intern for Trickster Pictures, Ben rotoscoped for DOG with zen-like concentration and produced a slew of personal bliss projects for YouTube. Towards the end of July, he proposed making a time lapse of his … Continue reading
Posted in budget, hardware, people, plan, real life, research, software, story, technique, time
Tagged After Effects, ais clamps, auto body, ben woody, camille frixen, chapel pond, dan kelly, danny fox, deer, fauxgrass, gopro, maple grove, paint, precision collision, reagan frixen, tim mckay, time lapse
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As you May Know
I’m proud of my FBI record. To clarify, I’ve never worked for the FBI. What I mean is that the FBI has a file on me. Not only do they have a file on me, but it’s secret. That’s why … Continue reading
Protected: Festival of Nightmares
There is no excerpt because this is a protected post.
Posted in Daughter of God, people, production and post, real life, time, workflow
Tagged ben woody, Deb Lake, Jeff Gibbs, Lars Kelto, Michael Moore, Sixto Diaz Rodriguez, susan sarandon, TCFF, Will Erickson
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Summer priorities
Before Lena Maude headed west, she grabbed the full set of Tony Robbins Personal Power. I have taken the course about 10 times since the early 90s and suggested she give it a whirl. Admittedly Tony is a little over … Continue reading
Artist reference May 2012
Introduction x Daughter of God is a narrative short originally shot in 2006, now moving steadily through VFX towards a completion by summer of 2012. Though roto artists will be repairing some continuity and production gaffs, we are mostly adding … Continue reading
Posted in Daughter of God, people, plan, real life, research, software, story, technique, time, workflow
Tagged assignment, cell, communication, compensation, completion, contractor, DOG, roto, team, text, VFX, workflow
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Snip snip here…
04/29 Wow! In assembling the definitive essentials, I am finding more bits of fat to trim away… incredible! Beyond essentials, if we do flashbacks perhaps Uncle Joe could be making Christina tea when she comes in with the PKD book. … Continue reading
Posted in budget, Daughter of God, people, plan, production and post, projects, real life, research, time, workflow
Tagged completion, contractor, DOG, edit, editorial, percentage, projection, roto, spreadsheet, svelte
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Today is the first day…
…of the rest of your life, Geritol. Use only as directed. Welcome back to the DOG progress report. Editorial on the first and second act is (dare I say it?) done. There are some weld edits which require a deeper … Continue reading
Interns and the last test of Version 1.0 2012
Trickster Pictures has two interns through the TBAISD Career-Tech Center’s Film and New Media Program – Cameron and Micah. They’ve been learning how to rotoscope using both After Effects and Mocha and will hopefully be able to contribute to DOG’s … Continue reading
Go Go Go Again
Budgeting for the completion of DOG distills down to a simple formula… Tasks / Team = Duration Each task describes a specific change to some shot, a shot defined as the IN point to OUT point of any edit. A … Continue reading
Posted in budget, Daughter of God, people, plan, real life, research, technique, time, workflow
Tagged budget, calculation, guess, intern, interns, predict, productivity, projection, schedule, shot, task
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Roto ramping up
April 2, 2012 I’ve identified the Essential tasks and have assembled a core roto team – this week is the shakedown cruise. I’ve got two interns and two contractors and am interested to see how much progress we make this … Continue reading
Posted in budget, Daughter of God, people, plan, production and post, real life, research, software, technique, time, workflow
Tagged ae, After Effects, artist, clock, contractor, DOG, essentials, mask, nuke, rate, roto, task, vector, workflow
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Artist reference version 1.1
Introduction DOG was originally shot in 2006 and was revived in the summer of 2011. The objective is to have a festival launch by summer of 2012. If you’re inclined to read this blog, you’ll notice that I have an … Continue reading
Posted in Daughter of God, people, production and post, real life, research, software, technique, time, workflow
Tagged artists, guidance, protocol, roto, rules
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What’s essential?
In theory, we could loose the intro to Joe, though that fucks up the ending with the surveillance of C and G, unless we introduce the interface on laptop with G, which has to stay anyway. Then the inference is … Continue reading
Posted in budget, Daughter of God, plan, production and post, real life, research, software, technique, time, workflow
Tagged calibrate, clock, code, director, essential, ftp, lingo, post, programming, pulling hair, roto, text, time, video
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Here we go again
That’s a delightfully ambigious post title for a critical topic – the schedule for completion. Am I reluctant to jinx myself with another prediction of imminent closure? Indeed I am! No more optimistic announcements, just the facts, ma’am. Last night … Continue reading
Posted in budget, Daughter of God, people, plan, production and post, real life, research, technique, time, workflow
Tagged ball park, budget, calculate, completion, cost estimate, data, estimate, expertise, guess, measure, prediction, productive, productivity, project, projection, rates, roto, schedule, scope of work, spreadsheet, time, VFX
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DOG – script revisions
The plan is to revise the DOG script based around existing live action and VFX elements, adding new elements only when absolutely needed. It’s faster to rewrite than it is to edit. Unfortunately, Final Draft doesn’t have a very robust … Continue reading
Posted in Daughter of God, plan, production and post, real life, story, technique, time, workflow
Tagged Daughter of God, deletion, DOG, inventory, notes, rationale, revision, script, technical, VFX
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And so, DOG
Recent posts explore the motivations behind finishing / not finishing Daughter of God. Dedicating an hour to daily introspection makes sense, meanwhile the urge to edit builds. If finishing is really so important, why don’t I just finish? Rather than … Continue reading
Posted in Daughter of God, plan, production and post, real life, research, story, technique, time
Tagged completion, episodal, length, notes, review, strategy
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Inventory end within sight
I’m pushing mid September with this shifting milestone, and it’s all good. Since combing through my journals from 2006-2009, I’ve discovered more material scattered hither and yon throughout the full archive. I’ve not included analog storage like notebooks in my … Continue reading
Posted in Daughter of God, plan, production and post, real life, research, technique, time, workflow
Tagged extension, inventory, journal, milestone, milestone missed, momentum, motivation, plan, practice, protocol, timeline
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Inventory milestone still pending
Another 7 days have rolled by and the inventory milestone is still on the horizon. It’s been a slightly traumatic week. I extracted DOG references from my personal journals from the years 2006-2009, which meant slogging through a lot of … Continue reading
Posted in Daughter of God, people, plan, production and post, real life, research, time, workflow
Tagged Faisal Azam, inventory, journal, milestone, milestone missed, references
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Another DOG milestone… missed!
I’ve overrun the rescheduled inventory deadline, after only getting in about 30 hours in the last 6 days. What else was I doing? Some M3 business on Wednesday, the usual training, eating, sleeping, maintaining social ties, fixing things… Below is … Continue reading
Posted in Daughter of God, people, plan, production and post, real life, research, story, technique, time, workflow
Tagged a unit, Alan Watts, Ann Loeding, b unit, canada, eiji sumi, Faisal Azam, Final Cut Pro, inventory, milestone, objective, plan, prickles and goo, projection, test screening, tight, wide
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Inventory emerges
I’ve been poring over the drive “momma”, 2 terabytes (5 years) of accumulated DOG development. I had this idea that the content was relatively organized, but it turns out – not so much. Sifting through the hoary once upon a time, … Continue reading
Posted in Daughter of God, hardware, people, plan, production and post, real life, software, time, workflow
Tagged alien aesthetic, Archive, audience, blog, cognitive wormhole, content cosmos, creative control, diskcatalogmaker, DOG, gigabyte, inventory, momma, oscar, supra-luminal, terabyte, VFX
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3 flavors of DOG
Let’s talk 3 versions. There’s a working 3:30 minute core, ready to get sleeky. The 2011 approach to the final cut is to cut to the core and add back in. Story support – what’s worth adding to deepen, reveal … Continue reading
Posted in Daughter of God, plan, production and post, research, story, technique, time
Tagged festival, flavors, grail, length, motion graphics, short, sweet spot
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ECL interviews DK – 3:30 milestone
A transcription of pro tem Producer El Carne Loco’s interview with Director Dan Kelly regarding Daughter of God’s first milestone completion in 2011. ECL: Regarding the 3 minute version, what do you feel was accomplished, did it meet your expectations? … Continue reading
Posted in Daughter of God, people, plan, production and post, real life, research, story, technique, time, workflow
Tagged blonde, dan kelly, director, el carne loco, Faisal Azam
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DOG resurrection
She’s back! Daughter of God is in the house. 3:30 minutes The first objective was to post a micro version of the story (~3:00 minutes) by Wednesday 8/10. Between Sunday 8/7 and Wednesday 8/10 I was able to dedicate 11 … Continue reading
Posted in Daughter of God, people, plan, production and post, real life, research, story, technique, time, workflow
Tagged accelerated narrative, creative direction, dan kelly, director, DOG, dramedy, edit, editorial, el carne loco, Faisal Azam, producer, recap, sleek, uncle joe, vision
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DOG post-production meeting
After updating the archive’s catalog the last couple of days, (40 terrabytes worth), I was finally ready to crack the DOG project this morning. Upon reviewing the major sequences, I had a series of epiphanies. Inventory Cataloging the possibilities will … Continue reading
Posted in Daughter of God, people, plan, production and post, real life, research, story, technique, time, workflow
Tagged 3 movies, deliverable, DOG, edit, editorial, epiphany, Faisal Azam, inventory, milestone, nyc, production, script, sfx, story
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Awash in wildflowers…
…and basking in beauty, that’s the summer of 2011. Hello World has been beached (blossomed) for a solid year following her crippling injury 30 miles north of Chicago that ended our 2010 expedition. She’s communing with the flox and vetch … Continue reading
Posted in Around Lake Michigan, Daughter of God, people, plan, production and post, projects, real life, research, SFX reel, time, workflow
Tagged ALM, combat mime, compost, corn, distraction, DOG, garden, gertrude ekstatisch, girlfriend, hello world, horse manure, james weston, lauren di scipio, marijke church, michigan movie makers, mykl werth, nuclear, soil, solar power, sustainable, tai chi, tcff.org, traverse city film festival, will church
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The aesthetic and what’s next?
So we’ve pre-released the sfx reel and shared a little history. Now what? There are 4 sheets of newsprint in the backroom covered with to dos, here’s the jist. Two archival and non trivial projects are in the queue for … Continue reading
Posted in budget, Daughter of God, people, plan, production and post, real life, research, SFX reel, story, technique, time, workflow
Tagged avenues, constant vigilance, good enough, kiss, perfection rejection, serving story
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Uturnpike’s drift
Premise Mysterious rows of snow covered cars snake into the distance. What happened here? Was a neutron bomb exploded nearby? Were the drivers raptured away by the returning Messiah? Why are the cars bumper to bumper in both directions? Unturnpike … Continue reading
Posted in Daughter of God, people, plan, production and post, projects, real life, research, SFX reel, software, story, technique, time, workflow
Tagged 3D, ae, cars, dan kelly, documentation, DOG, Jeff Gibbs, low level, mocha, patrick kelly, pennsylvania turnpike, planar tracker, the road, tracking, uturnpike, viggo mortensen
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Commando Kill
Premise CK is a black ops super warrior run amok. His self determined mission is to bring down technical civilization by crashing key elements of infrastructure. He’s forever skulking around power stations and military installations, tossing precise sabots with economy … Continue reading
Posted in people, production and post, real life, research, SFX reel, software, story, technique, time, workflow
Tagged 3D, bear lake, blender, box truck, brad kinnan, catastrophe, character, chinese, cigar, city of milwaukee, clouds, commando kill, composite, concrete, epa, fire, halloween, hazard, industrial, infrastructure, live action, mandarin, manistee, missile, msu, no smoking, penske, rocket, ron brown and sons, roto, sabot, sabotage, signage, super warrior, translation, us 31, vector, vixia hf s100
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Climate Change and digressions
Premise Climbing high above a menacing mega-weather system, the VIP passengers aboard the Execu-jet attempt an escape to gentler climes, anticipating warm backrubs and frosty cocktails. Hubris! Even the mighty kerosene sucking turbo engines cannot forever loft such a heavy … Continue reading
Posted in production and post, projects, real life, research, SFX reel, software, story, technique, time, workflow
Tagged activist arrogance, ae, After Effects, boondoggle, california, cherry capital, climate change, container ship, convenience, environment, environmental debt, excess, genarts, global life support, hollywood, jamaica lynn weston, james weston lynn, james weston schaberg, Jeff Gibbs, jet, jet flight, Jonathan Kelly, landing gear, life support system, lightning, local growers, patrick kelly, privilege, right livelihood, roto, sapphire plugin, stabilized, stabilized footage, strobe flash
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17 months for 3 minutes
That’s how long it took to develop the (preview) of the motion graphics and special effects reel, from inception to launch. Let’s see… that’s 170 days per minute, 3 days per second or 2 hours and 15 minutes per frame. … Continue reading
Posted in budget, Daughter of God, people, production and post, real life, research, SFX reel, time, workflow
Tagged inception, launch, motion graphics
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I’ve cloned myself
Just over a year ago I started cloning myself. I am amazed to announce that the process is complete, pretty nearly. As long as I am alive and ever changing my clone is also a work in progress. Last night … Continue reading
Posted in Around Lake Michigan, Daughter of God, hardware, people, real life, technique, time, workflow
Tagged Archive, clone, cloning, conquistador, credit card, firewire, SATA, terrabyte
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Meeting 10-03-06 ondesire landing page
We’ve had two dream team meetings, in Brooklyn (Faisal, Erica and Dan) and yesterday in Beulah (Steve Elrick, Melonie, Jonathan, Lucas Kelly and Dan). Inviting collaboration and contribution was the focus of Saturday’s meeting. Components of the ask package for … Continue reading
Posted in Around Lake Michigan, Daughter of God, people, plan, real life, story, technique, time, workflow
Tagged androgenous, artifacts, blog, confuse, dan kelly, definitions, erica velis, Faisal Azam, future sustainable civilization, Jonathan Kelly, lucas kelly, media, melonie, music, steve elrick
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Coherent plan – objectives (DOG)
2.0 Objectives 2.1 Objectives common to both projects… 2.2 Objectives of DOG 2.2.1 a daring and decisive edit why – I don’t need to emulate the same movie that’s already been made over and over. I give myself permission to … Continue reading
Posted in Around Lake Michigan, Daughter of God, hardware, people, software, story, technique, time, workflow
Tagged 2010, apocalypse, art installation, backstory, conspiracy, edit, endgame, fundraising, galactic network, iching, objectives, oracle, oscar, previsualization, proof of concept, quality, remake, seti, success, tarot, theme park
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Glorious 8 Fold Protocol of Creation
Brooklyn, New York “Time flies like an arrow. Fruit flies like a banana.” Groucho Marx This is a long update. There aren’t any pictures. There are only a few funny parts. It’s primarily targeted at those of you who imagine … Continue reading
Posted in budget, Daughter of God, hardware, people, real life, software, Some Almonds are Harder to Skin than Others, story, technique, time, workflow
Tagged Add new tag, Almonds, DOG, Fruit flies, G8FP, Groucho Marx, Kathleen, Morrie Warshawski, SATA, sprouted, Venus T5, VFX
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Launch of Almonds releases blocked energy
Brooklyn, New York It’s been about 6 weeks since my last update. It might be more appropriate to begin, “Bless me father for I have sinned, it’s been about 6 weeks since my last update”. That’s how the Catholic sacrament … Continue reading
Posted in Daughter of God, people, real life, Some Almonds are Harder to Skin than Others, story, time
Tagged 4 Arguments, abandoned highway, Almonds, apocalypse, Big Beaver, Catholic, Detroit Michigan, Exit 69, Faisal Azam, film festival, frozen lakes, Grizzly Man, hibernation, Honda Odyssey, HVX-200, I75, Jerry Mander, Kai Schwarz, liquidating, michigan, mystic commando, outhouse, snow, toxic consumer culture, Werner Herzog
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Killing babies or the holographic DOG
Brooklyn, New York Are we there yet? This week I’m liquidating gear for cash. I’ve got about 12 terrabytes of projects stored on 500 gb and 1000 gb hard drives. The idea is to buy new drives with credit cards, … Continue reading
Posted in budget, Daughter of God, people, story, time
Tagged credit cards, edit, exposition, film festival, holographic approach, HVX-200, killing babies, liquidating, moore's law, Trainspotting
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What’s the plan? Guess!
Brooklyn, New York When last we tangled with the narrative of self proclaimed film maker Dan Kelly, he had reached a terrible realization. Based on the most recent completion estimate, the project DOG is far from wrapping up, au contraire. … Continue reading
Posted in budget, Daughter of God, people, real life, time
Tagged cash advance, cheap, collaborators, continuity from hell, credit cards, Daughter of God, fast, festival worthy, fundraising, good, mastercard, miracle, mis-matched shots, resources, talent, Trevor Macdermid, visa, we there yet, wild light, wild sound
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Revised completion estimate and the release of the Book of DOG
Brooklyn, New York Today is the day of reckoning, where I reckon just how much trouble I am really in. 2008 is coming to an end and Dan Kelly is committed to fully engage all control surfaces until the mission … Continue reading
Posted in budget, Daughter of God, people, real life, software, story, time, workflow
Tagged After Effects, airship, back story, boxes, Daughter of God, design reference, fanatical monk, handle in post, mocha, motion graphics, paradox, premise, props, recruit artists, reflection, rotoscope, slowing down time, visual elements, we there yet
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Password protected update is made available to a few more members of the tribe
Brooklyn, New York Greetings friends, It’s been 3 months since I started these updates, and I’m ready to expand the audience a bit. For those of you who are connecting to the updates for the first time – welcome! Please … Continue reading
Posted in budget, Daughter of God, people, real life, software, story, technique, time, workflow
Tagged Advanced Rotoscoping Techniques, Alan Watts, happening scene, holy boners, marketing scheme, mining, monoblog, mortal machine, Pete O'Connell, revenue stream, rotoscope, supra genius, toxic consumer culture, transcendental meme
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Getting the lads to blog
This is mostly directed to Jonathan with a heads up for Patrick, the other 2 directors on the motion graphics reel. This is all issues we’ve discussed before, eg documenting lessons and process. The car renderings must be 3968×2288, not … Continue reading →