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Category Archives: software
Roto artist reference 2012
October 2, 2012, 6:15 pm Introduction x Daughter of God is a narrative short originally shot in 2006, now moving steadily through VFX towards a completion by the end of 2012. Though roto artists will be repairing some continuity and … Continue reading
Posted in Daughter of God, real life, software, workflow
Tagged contractor, DOG, roto
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Music to repair cars by
Ben Woody rocks. As a summer intern for Trickster Pictures, Ben rotoscoped for DOG with zen-like concentration and produced a slew of personal bliss projects for YouTube. Towards the end of July, he proposed making a time lapse of his … Continue reading
Posted in budget, hardware, people, plan, real life, research, software, story, technique, time
Tagged After Effects, ais clamps, auto body, ben woody, camille frixen, chapel pond, dan kelly, danny fox, deer, fauxgrass, gopro, maple grove, paint, precision collision, reagan frixen, tim mckay, time lapse
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Posts to post
I’ve been blogging in my mind for the last couple of months, here’s a sample of the topics I’d like elaborate on soonish. First, a crisis of confidence. Gosh, why blog at all? With the explosion of FB, a personal … Continue reading
Posted in Around Lake Michigan, hardware, people, plan, production and post, real life, research, software, story, technique, workflow
Tagged animation, ben woody, cows, doug michels, dragon frame, farm, flag of earth, h16, hello world, hobie, james allegro, james weston schaberg, Jeff Gibbs, nuclear power, patrick kelly, rosie, seti, shack
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Artist reference May 2012
Introduction x Daughter of God is a narrative short originally shot in 2006, now moving steadily through VFX towards a completion by summer of 2012. Though roto artists will be repairing some continuity and production gaffs, we are mostly adding … Continue reading
Posted in Daughter of God, people, plan, real life, research, software, story, technique, time, workflow
Tagged assignment, cell, communication, compensation, completion, contractor, DOG, roto, team, text, VFX, workflow
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Roto ramping up
April 2, 2012 I’ve identified the Essential tasks and have assembled a core roto team – this week is the shakedown cruise. I’ve got two interns and two contractors and am interested to see how much progress we make this … Continue reading
Posted in budget, Daughter of God, people, plan, production and post, real life, research, software, technique, time, workflow
Tagged ae, After Effects, artist, clock, contractor, DOG, essentials, mask, nuke, rate, roto, task, vector, workflow
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Artist reference version 1.1
Introduction DOG was originally shot in 2006 and was revived in the summer of 2011. The objective is to have a festival launch by summer of 2012. If you’re inclined to read this blog, you’ll notice that I have an … Continue reading
Posted in Daughter of God, people, production and post, real life, research, software, technique, time, workflow
Tagged artists, guidance, protocol, roto, rules
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What’s essential?
In theory, we could loose the intro to Joe, though that fucks up the ending with the surveillance of C and G, unless we introduce the interface on laptop with G, which has to stay anyway. Then the inference is … Continue reading
Posted in budget, Daughter of God, plan, production and post, real life, research, software, technique, time, workflow
Tagged calibrate, clock, code, director, essential, ftp, lingo, post, programming, pulling hair, roto, text, time, video
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Inventory emerges
I’ve been poring over the drive “momma”, 2 terabytes (5 years) of accumulated DOG development. I had this idea that the content was relatively organized, but it turns out – not so much. Sifting through the hoary once upon a time, … Continue reading
Posted in Daughter of God, hardware, people, plan, production and post, real life, software, time, workflow
Tagged alien aesthetic, Archive, audience, blog, cognitive wormhole, content cosmos, creative control, diskcatalogmaker, DOG, gigabyte, inventory, momma, oscar, supra-luminal, terabyte, VFX
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Uturnpike’s drift
Premise Mysterious rows of snow covered cars snake into the distance. What happened here? Was a neutron bomb exploded nearby? Were the drivers raptured away by the returning Messiah? Why are the cars bumper to bumper in both directions? Unturnpike … Continue reading
Posted in Daughter of God, people, plan, production and post, projects, real life, research, SFX reel, software, story, technique, time, workflow
Tagged 3D, ae, cars, dan kelly, documentation, DOG, Jeff Gibbs, low level, mocha, patrick kelly, pennsylvania turnpike, planar tracker, the road, tracking, uturnpike, viggo mortensen
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Commando Kill
Premise CK is a black ops super warrior run amok. His self determined mission is to bring down technical civilization by crashing key elements of infrastructure. He’s forever skulking around power stations and military installations, tossing precise sabots with economy … Continue reading
Posted in people, production and post, real life, research, SFX reel, software, story, technique, time, workflow
Tagged 3D, bear lake, blender, box truck, brad kinnan, catastrophe, character, chinese, cigar, city of milwaukee, clouds, commando kill, composite, concrete, epa, fire, halloween, hazard, industrial, infrastructure, live action, mandarin, manistee, missile, msu, no smoking, penske, rocket, ron brown and sons, roto, sabot, sabotage, signage, super warrior, translation, us 31, vector, vixia hf s100
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Climate Change and digressions
Premise Climbing high above a menacing mega-weather system, the VIP passengers aboard the Execu-jet attempt an escape to gentler climes, anticipating warm backrubs and frosty cocktails. Hubris! Even the mighty kerosene sucking turbo engines cannot forever loft such a heavy … Continue reading
Posted in production and post, projects, real life, research, SFX reel, software, story, technique, time, workflow
Tagged activist arrogance, ae, After Effects, boondoggle, california, cherry capital, climate change, container ship, convenience, environment, environmental debt, excess, genarts, global life support, hollywood, jamaica lynn weston, james weston lynn, james weston schaberg, Jeff Gibbs, jet, jet flight, Jonathan Kelly, landing gear, life support system, lightning, local growers, patrick kelly, privilege, right livelihood, roto, sapphire plugin, stabilized, stabilized footage, strobe flash
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Trickster fx reel
The lads and I are assembling a motion graphics and fx reel. Making a range of support services available to other Michigan film makers could be a lucrative niche. The idea is to repurpose elements from past and current projects … Continue reading
Posted in people, plan, production and post, real life, research, software, technique, workflow
Tagged choreograph, combat mime, commando kill, detroit, fight, fx, motion graphics, stage violence, weapons
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The clean shaven look
I did it. Redesign and radical simplification of http://ondesire.com has been implemented. There’s more to come but the major scaffolding is in place. Here’s the landing page. Pretty sparse eh? The idea is push some of the complexity deeper into … Continue reading
Posted in Around Lake Michigan, software, story, technique, workflow
Tagged blog, bounce rate, design, fred oeflein, landing page, movies, navigating, ondesire, overwhelm, structure, tamarack software, views
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Coherent plan – objectives (DOG)
2.0 Objectives 2.1 Objectives common to both projects… 2.2 Objectives of DOG 2.2.1 a daring and decisive edit why – I don’t need to emulate the same movie that’s already been made over and over. I give myself permission to … Continue reading
Posted in Around Lake Michigan, Daughter of God, hardware, people, software, story, technique, time, workflow
Tagged 2010, apocalypse, art installation, backstory, conspiracy, edit, endgame, fundraising, galactic network, iching, objectives, oracle, oscar, previsualization, proof of concept, quality, remake, seti, success, tarot, theme park
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Xroll
What does memory look like? What do thoughts look like? What is the magic ingredient that makes reality real? I dunno. Let’s make some language. We’ve already got B roll, an antiquated term for supplementary footage used to cover audio … Continue reading
Posted in Around Lake Michigan, Daughter of God, people, real life, software, story, technique
Tagged After Effects, b roll, director, experimental, expressions, javascript, lingo, open source, rotoscope, rotoscoping, turbo, xroll
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Storycorps flash!
I had a flash today while listening to a Democracy Now report on http://storycorps.org, a huge oral history project catching the compelling eloquence of regular folks. That’s sort of what ALM is about too – finding extraordinary answers to global … Continue reading
Posted in Around Lake Michigan, budget, Daughter of God, hardware, people, software, story, technique, workflow
Tagged 3D, animate, cell, clay, collage, enhanced b-roll, imagine, mind, oral history, theater, turbo b-roll, visual remix, visualize, xroll
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Glorious 8 Fold Protocol of Creation
Brooklyn, New York “Time flies like an arrow. Fruit flies like a banana.” Groucho Marx This is a long update. There aren’t any pictures. There are only a few funny parts. It’s primarily targeted at those of you who imagine … Continue reading
Posted in budget, Daughter of God, hardware, people, real life, software, Some Almonds are Harder to Skin than Others, story, technique, time, workflow
Tagged Add new tag, Almonds, DOG, Fruit flies, G8FP, Groucho Marx, Kathleen, Morrie Warshawski, SATA, sprouted, Venus T5, VFX
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Revised completion estimate and the release of the Book of DOG
Brooklyn, New York Today is the day of reckoning, where I reckon just how much trouble I am really in. 2008 is coming to an end and Dan Kelly is committed to fully engage all control surfaces until the mission … Continue reading
Posted in budget, Daughter of God, people, real life, software, story, time, workflow
Tagged After Effects, airship, back story, boxes, Daughter of God, design reference, fanatical monk, handle in post, mocha, motion graphics, paradox, premise, props, recruit artists, reflection, rotoscope, slowing down time, visual elements, we there yet
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Are we there yet? Roto upgrade, tracking, abandoned highway and the Obamas
Brooklyn, New York Hey there! Three weeks just flew by, phew. Since we last communed, I spent a week trying to accelerate my rotoscoping execution with the help of Pete O’Connell. His method is to track the elements and then … Continue reading
Posted in Daughter of God, people, real life, software, story, technique, workflow
Tagged 3D model, abandoned highway, After Effects, cars, cruise ship, EMP, highway, Honda Odyssey, Jonathan Kelly, making nets appear, Obama, Pete O'Connell, point tracker, reflection, rotoscope, tree, we there yet
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Password protected update is made available to a few more members of the tribe
Brooklyn, New York Greetings friends, It’s been 3 months since I started these updates, and I’m ready to expand the audience a bit. For those of you who are connecting to the updates for the first time – welcome! Please … Continue reading
Posted in budget, Daughter of God, people, real life, software, story, technique, time, workflow
Tagged Advanced Rotoscoping Techniques, Alan Watts, happening scene, holy boners, marketing scheme, mining, monoblog, mortal machine, Pete O'Connell, revenue stream, rotoscope, supra genius, toxic consumer culture, transcendental meme
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Bricks, a cruise ship and the San Juan River in Utah
Brooklyn, New York It’s been a little over a month since my last update. After returning from Wyoming and setting up at the Artist house on Crystal Lake, I cranked out a solid week of roto work, focusing on – … Continue reading
Posted in Daughter of God, hardware, people, real life, software, story
Tagged 3D model, After Effects, alien invasions, Arizona, Artist house, atomic war, bleached bones, bricks, climate crisis, cranky, Crescent City, cruise ship, Crystal Lake, Daughter of God, Dirk Schwarz, divine retribution, earthquakes, Fremont Lake, Jeff Gibbs, Kai Schwarz, Kingston New York, Lake Michigan, Mike Kelly, militarized plagues, mothership, Pinedale, rotoscope, Sarah Kelly, Sleeping Bear Dunes, Swim Across America, toxic consumer culture, Wyoming
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Climbing into the forest fire after the cowboy wedding in Wyoming
Beulah, Michigan It’s been about a month since I last touched After Effects. The week following the 8/15 update went into packing and making the Brooklyn apartment fit for sub letters. I then drove 15 hours to northern Michigan, dropped … Continue reading
Posted in Daughter of God, people, real life, software
Tagged After Effects, ascend, Betsie River, Brooklyn, bushwhack, Darcie, Dave Crowley, descend, forest fire, Jackson Hole, Jonathan Kelly, mountain, Snake Lake, sublet, Wyoming
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297 hours on the motion graphic to do list
Brooklyn, New York Hello friends, Mid August and time for an inventory of the motion graphics tasks, though with surprises around every corner there’s really no way to compile a comprehensive list. At least I can document what’s obvious, estimate … Continue reading
Posted in budget, Daughter of God, people, real life, software, workflow
Tagged 0% APR, After Effects, Automatic Duck, Brad Robinson, color correction, continuity, DV Rebel Guide, Final Cut Pro, friends, holy boners, learning curve, lighting, mistakes, motion graphics, order of operations, river trip, rotoscope, shooting, Stu, VFX, wedding, workflow
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More fascinating esoterica about rotoscoping, the DV Rebel methodology
Brooklyn, New York I’m operating mostly from intuition. I know which controls to futz with and generally I achieve what’s needed, but at this point I don’t know enough yet to make a comprehensive plan. There’s still a mighty learning … Continue reading
Posted in Daughter of God, hardware, real life, software, technique, workflow
Tagged End of Eternity, fxphd.com, intuition, Isaac Asimov, key frame, learning curve, mask, MNC, over-expose, rotoscope
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Goodbye Final Cut Pro and hello After Effects, tuning new gear for color accuracy
Brooklyn, New York I’ve started translating DOG from FCP to AE. I’ve found a free script to do this, which saved me from having to spend $500 bucks on Automatic Duck. Much as I would like to own AD, I’ll … Continue reading
Posted in Daughter of God, hardware, software, workflow
Tagged After Effects, apocalypse, Automatic Duck, color correction, Color Temperature Orange, cruise ship, CTO, empire state building, Final Cut Pro, ND, neutral density filter, order of operations, over-expose, rotoscope, rotoscoping, slowing down time
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Color correction and a frothy soup
Brooklyn, New York It’s actually 7/23 today, but I want to make a entry for 7/22, so here it is. I got up and jumped into re-calibrating the Matrox MXO so I could count on the color. As a bonus, … Continue reading
Posted in Daughter of God, hardware, software, technique, workflow
Tagged 3D model, After Effects, DV Rebel Guide, DVCPRO HD, Final Cut Pro, foley, HVX-200, Jonathan Kelly, JVC field monitor, NTSC, offline, online, picture lock, sound lock, VFX
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