Category Archives: Daughter of God

READ ME FIRST

Hey, whoa welcome. House keeping in progress. The DOG references are vast, I’ll be linking to the entire DOG development archive as we wrap. Don’t be put off by these ancient dates. Much has happened / is happening and all … Continue reading

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Clearing Cobwebs

I’m actually not allowed to blog, there’s too much else in the queue, priority one, hurry the fuck up and get it done sort of stuff. So let’s just keep this a secret, just you and me… k? Where have … Continue reading

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Almost and update

Well Howdy do? Been a long lick since I’ve checked in and offered an update on my cini-state. Standby for bullet points. Clambored onto Vine today. Posted ~10 videos, perhaps a dollop or two of genius among the lot. Tighter … Continue reading

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Box labels

The approach to box labels is to import them as .ai (Adobe Illustrator) files and corner pin. To create mediatronics, a new comp with all the relevant .ai files… [transmission ends abruptly, 11-05-13]

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A Dogged Determination

I thought I’d already begun a post on the almost obsolete topic of unfinished projects. It’s been on my list to finish that post, but I guess I never started it. Well, here we are anyway. Since posting Illustrated Revelations … Continue reading

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Income approach

Movies are a collaborative art. Struggling for years to post a visual effects short solo made this crystal clear. Also, as a gregarious guy I like having comrades and co-conspirators. I don’t want to stare at screens alone – for … Continue reading

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Illustrated Revelations on an Art of Self

The outcome for 1/1 – 1/2 is to publish a clear and fun compendium and quick reference for the driving objectives of 2013. Let’s begin with thinking about thinking. How do introspective sessions connect and coalese, how do I bind … Continue reading

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Progress

Good lawd, what a ride. It’s November now and peddle to the metal. Today I am going to finish revisions on the team and tasks document. Roto artists are providing a constant flow of results. Money is definitely thinning out … Continue reading

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iRock

The iRock is UJ’s wizard pod. Interface • VR should switch order to as one would read it, I think it would make a lot more sense and of course be easier for the audience to follow. If it’s easier … Continue reading

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How to finish DOG, step by step

October 18, 2012 Time for yet another revision. 1. update the current status for a subset of shots, let’s shoot for Red Hallway and Essentials, Act 1. We’ve committed to Red Hallway so it’s effectively Essentials. Cabin Window is already … Continue reading

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Appropriate the super organism

October 13, 2012 ~ 7:30 AM After DOG then what? What do I want to do? FXPHD and widening my horizons, knowing what i don’t know VFX supervisor course, turns out I am naturally doing what the big kids do … Continue reading

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Holy something!

My dog, have I done a lot of work on this project or what?! In three words, yes, yes and yes. You know things are getting interesting when you wake up and have to babble ideas into your recorder because … Continue reading

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December 2012

Specifically, December 15, 2012. What I want to have accomplished, that is. What I want to experience. DOG is done. Pretty much good enough, 80% of awesome. Doesn’t suck, watchable, fun through out, even stellar at times. Screeners going out … Continue reading

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Assembling a VFX crew

As VFX director for DOG I continue to learn how to  assembling and managing a remote roto crew. Here I review past lessons and my vision for the now. My first attempt was in May and after several false starts … Continue reading

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Roto artist reference 2012

October 2, 2012, 6:15 pm Introduction x Daughter of God is a narrative short originally shot in 2006, now moving steadily through VFX towards a completion by the end of 2012. Though roto artists will be repairing some continuity and … Continue reading

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Projects in Progress Chapter 1

Here’s my instant review of Blue Planet with David Attenborough – things want to eat and breed and not get eaten. The ocean is big and mysterious, underwater photographers experience some serious beauty. What struck me in the tub at … Continue reading

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Queue for Fall 2012, v.9

How to wrap DOG when there are some significant items in the queue? I don’t want to get distracted by other projects, especially other people’s projects. Diverting energy risks the completion of DOG. There are a few objectives to handle … Continue reading

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August DOG plan

Looking at DOG and pushing for completion this fall, at least having most of the rigorous roto wrapped by end of August mid September. Ben’s going back to Western September 2. What can we accomplish together in the 3 weeks … Continue reading

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Protected: Festival of Nightmares

There is no excerpt because this is a protected post.

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Prop and set injections

She’s approaching the boat, passing boutique shops. Haute and Tea Room. Haute was couture for ladies and now features clothing strewn every which way, stylish gowns half hanging through shattered windows, fluttering in the morning breeze. Tea Room sign has … Continue reading

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Cast of characters

Up this morning early trying to time lapse celestial events, then back home for a super hot bath. Claire raved about cold showers and so as a concession to her I flopped into Crystal right after. It’s been a super … Continue reading

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Summer priorities

Before Lena Maude headed west, she grabbed the full set of Tony Robbins Personal Power. I have taken the course about 10 times since the early 90s and suggested she give it a whirl. Admittedly Tony is a little over … Continue reading

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Artist reference May 2012

Introduction x Daughter of God is a narrative short originally shot in 2006, now moving steadily through VFX towards a completion by summer of 2012. Though roto artists will be repairing some continuity and production gaffs, we are mostly adding … Continue reading

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Snip snip here…

04/29 Wow! In assembling the definitive essentials, I am finding more bits of fat to trim away… incredible! Beyond essentials, if we do flashbacks perhaps Uncle Joe could be making Christina tea when she comes in with the PKD book. … Continue reading

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Today is the first day…

…of the rest of your life, Geritol. Use only as directed. Welcome back to the DOG progress report. Editorial on the first and second act is (dare I say it?) done.  There are some weld edits which require a deeper … Continue reading

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Progress on Gerry’s cabin

Gerry’s cabin or Act 2 is very close to it’s final iteration. The length was cut from 9:00 minutes to 8:15, 45 seconds. We lost some lag and tuned the performance by splitting several two shots. My first foray into … Continue reading

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Gender based test screening

It occurs that separate test screenings for men and women would be good. I am especially interested in what women think about the Christina character, if they relate to her as a more elegant cut emerges. Is she despised by … Continue reading

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Roller coaster

Before diving back into editorial, some consideration to energy levels and pacing. Below is a very rough graph of what ought to be going on in Version 1.0 2012. The emotional palette ranges from quirky/comic to downright uncomfortable. The peaks … Continue reading

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Interns and the last test of Version 1.0 2012

Trickster Pictures has two interns through the TBAISD Career-Tech Center’s Film and New Media Program – Cameron and Micah. They’ve been learning how to rotoscope using both After Effects and Mocha and will hopefully be able to contribute to DOG’s … Continue reading

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Go Go Go Again

Budgeting for the completion of DOG distills down to a simple formula… Tasks / Team = Duration Each task describes a specific change to some shot, a shot defined as the IN point to OUT point of any edit. A … Continue reading

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Roto ramping up

April 2, 2012 I’ve identified the Essential tasks and have assembled a core roto team – this week is the shakedown cruise. I’ve got two interns and two contractors and am interested to see how much progress we make this … Continue reading

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Artist reference version 1.1

Introduction DOG was originally shot in 2006 and was revived in the summer of 2011. The objective is to have a festival launch by summer of 2012. If you’re inclined to read this blog, you’ll notice that I have an … Continue reading

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Artist reference

Introduction DOG was originally shot in 2006 and was revived in the summer of 2011. It’s a quirky first project which I’ve decided to see through to the completion and thus here we are. If you’re inclined to read this … Continue reading

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What’s essential?

In theory, we could loose the intro to Joe, though that fucks up the ending with the surveillance of C and G, unless we introduce the interface on laptop with G, which has to stay anyway. Then the inference is … Continue reading

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Here we go again

That’s a delightfully ambigious post title for a critical topic – the schedule for completion.  Am I reluctant to jinx myself with another prediction of imminent closure? Indeed I am! No more optimistic announcements, just the facts, ma’am. Last night … Continue reading

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Testing V 1.0 2012 script revisions

I’m now cutting a rough test of the script revisions, with some basic effects and visualizations. So far so good. Having tried with the narrator voice, it’s too heavy and preachy. Interwoven with other audio it’s doable. The shortwave audio … Continue reading

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And so, New York

I got back from a 10 day NYC expedition last Monday. Here are some quick commemorative pix. On the way out I stopped at Cabelas near Ann Arbor seeking alcohol for my stove (they didn’t have). Snapped this iconic camo … Continue reading

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DOG – script revisions

The plan is to revise the DOG script based around existing live action and VFX elements, adding new elements only when absolutely needed. It’s faster to rewrite than it is to edit. Unfortunately, Final Draft doesn’t have a very robust … Continue reading

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How I became a genius!

I had a conversation with Curtis the other day.  He’d like to direct – he’s written scads of lots screenplays and lately has been exploring editorial. Now I want him to learn how to do roto. Is that a digression, … Continue reading

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Internship – a symbiotic alliance for dream manifestation

Version 1.1 February 01, 2012 Version 1.0 January 31, 2012 I have to evaluate interns at the end of the semester using CTC’s form, so let’s look at the categories that are most important to Trickster Pictures. Read everything, there … Continue reading

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And so, DOG

Recent posts explore the motivations behind finishing / not finishing Daughter of God. Dedicating an hour to daily introspection makes sense, meanwhile the urge to edit builds. If finishing is really so important, why don’t I just finish? Rather than … Continue reading

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2011 year in review

On December 28’s M3 meeting, we asked everyone present to talk briefly about their top three accomplishments for 2011, and it was darn inspiring. I think it’s valuable to do a more extensive list for myself, so here goes… With … Continue reading

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Desire to finish DOG

I’ve added a new blog category – desires – specific objectives and rehearsed feelings. My motivations deserve more screen time generally, so now it’s got it’s own category. Ok, revelation. I’ve stalled on exploring my feelings about the finish of … Continue reading

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Everything I do I do to get laid

I wrote the song, ‘Everything I do, I do to get laid’ around 2000, a post divorce dark anthem. In 2011, thinking about why I want to finish DOG, “Laid’ seems spookily profound. In the early 90s, after several successful … Continue reading

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Why finish DOG, a history

Here’s the history of ‘Why finish DOG?’ posts pre 11/25/11, references are mostly oblique to be sure. The Whys of finishing… http://www.holyboners.com/2010/01/13/a-coherent-plan-emerges-mission/ Daughter of God is my most ambitious narrative project to date. It’s a surreal exploration of how picturesque … Continue reading

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Distractions

Bit of a time warp here. It’s now November 22, 70 days since my last DOG post and/or any structured progress towards completion. What happened?! Let’s have a look. Is saying I want to finish DOG an articulation of actual … Continue reading

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Inventory end within sight

I’m pushing mid September with this shifting milestone, and it’s all good. Since combing through my journals from 2006-2009,  I’ve discovered more material scattered hither and yon throughout the full archive.  I’ve not included analog storage like notebooks in my … Continue reading

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Inventory milestone still pending

Another 7 days have rolled by and the inventory milestone is still on the horizon. It’s been a slightly traumatic week. I extracted DOG references from my personal journals from the years 2006-2009, which meant slogging through a lot of … Continue reading

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Another DOG milestone… missed!

I’ve overrun the rescheduled inventory deadline, after only getting in about 30 hours in the last 6 days. What else was I doing? Some M3 business on Wednesday, the usual training, eating, sleeping, maintaining social ties, fixing things… Below is … Continue reading

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Inventory emerges

I’ve been poring over the drive “momma”, 2 terabytes (5 years) of accumulated DOG development. I had this idea that the content was relatively organized, but it turns out – not so much. Sifting through the hoary once upon a time, … Continue reading

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