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Monthly Archives: October 2012
iRock
The iRock is UJ’s wizard pod. Interface • VR should switch order to as one would read it, I think it would make a lot more sense and of course be easier for the audience to follow. If it’s easier … Continue reading
How to finish DOG, step by step
October 18, 2012 Time for yet another revision. 1. update the current status for a subset of shots, let’s shoot for Red Hallway and Essentials, Act 1. We’ve committed to Red Hallway so it’s effectively Essentials. Cabin Window is already … Continue reading
Posted in Daughter of God, organization, people, plan, practice, production and post, projects, protocol, real life, research, technique
Tagged bid, budget, contractor, cost, credit card, galactic pot healer, Jonathan Kelly, money, Philip K Dick, plan, planning, process, roto, shot, spreadsheet, task, tasks and team, time, vfx series
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Appropriate the super organism
October 13, 2012 ~ 7:30 AM After DOG then what? What do I want to do? FXPHD and widening my horizons, knowing what i don’t know VFX supervisor course, turns out I am naturally doing what the big kids do … Continue reading
Posted in Daughter of God, organization, people, plan, practice, production and post, real life
Tagged alien, artist, contract, fxphd, grow up, hire, supervisor, VFX, vision
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Holy something!
My dog, have I done a lot of work on this project or what?! In three words, yes, yes and yes. You know things are getting interesting when you wake up and have to babble ideas into your recorder because … Continue reading
Posted in Daughter of God, organization, plan, practice, production and post, protocol, real life, research, workflow
Tagged artist, book of dog, contractor, mayan calender, prop, talent
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Alone
This is mine and mine alone. It’s a gray and windy day… ominous, foreboding. I am worried that perhaps I’ve taken acted hastily in hiring contractors before I knew exactly what my objectives were. How much of this could I … Continue reading
Posted in Uncategorized
Tagged artist, budget, contract, contractor, credit card, estimate, finance, freelance, projection, roto, spreadsheet, trace
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December 2012
Specifically, December 15, 2012. What I want to have accomplished, that is. What I want to experience. DOG is done. Pretty much good enough, 80% of awesome. Doesn’t suck, watchable, fun through out, even stellar at times. Screeners going out … Continue reading
Posted in Daughter of God, desire, health, people, plan, practice, projects, protocol, real life, research
Tagged boat, december 2012, DOG, greenhouse, health, objectives, practice, ready, shack, tools
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What I want to be when I grow up…
That’s a question for little kids, right? I’ll be 50 next May! So what’s the point of asking this question now, isn’t it too late? Didn’t I squander my youth and if I haven’t grown up by now then chances … Continue reading
Posted in desire, health, ideas, practice, production and post, protocol, real life, research, technique, time
Tagged civilization, dennos museum center, DOG, flea, flower, fxphd, gaia, games, global, global life support, indy game, joe campbell, kids, life, life support, life's work, process, question, Ray Kurzweil, result, sandbox, singularity, sustainable, system
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Assembling a VFX crew
As VFX director for DOG I continue to learn how to assembling and managing a remote roto crew. Here I review past lessons and my vision for the now. My first attempt was in May and after several false starts … Continue reading
Roto artist reference 2012
October 2, 2012, 6:15 pm Introduction x Daughter of God is a narrative short originally shot in 2006, now moving steadily through VFX towards a completion by the end of 2012. Though roto artists will be repairing some continuity and … Continue reading
Posted in Daughter of God, real life, software, workflow
Tagged contractor, DOG, roto
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