That’s how long it took to develop the (preview) of the motion graphics and special effects reel, from inception to launch. Let’s see… that’s 170 days per minute, 3 days per second or 2 hours and 15 minutes per frame. Of course, all that wasn’t working time. Other projects stopped and started, priorities ebbed and flowed. Did I mention I’ve got two movies in process? Perhaps we spent 60 days total, not including time required to create the archival scenes that predate the reel – Uturnpike and Canyon Princess are both legacies of Daughter of God (2006-2008) and Commando Kill was shot in April of 2009. Just for fun then… 60 days from inception to launch or 20 days per minute or 8 hours per second or 16 minutes per frame.
These figures just seem whacky! That’s probably a fairly reasonable estimate though, and it gives one pause. Of course we’re finessing learning curves and flailing a bit. Mastering the fundamentals includes identifying and implementing efficient workflows from the get go. Certainly we’ll get faster… slowly.
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